The Nine Stars coalition
The Nine Stars coalition is a moderate sized interstellar realm consisting of nine major colonies and 11 outposts, with the largest concentration located in the gamma quadrant. The people of tannelorn pride themselves on their large and powerful military forces and total self reliance. Tannelornians have always been a nation of explorers and adventurers, since the earliest days of their founding on mars and in the asteroid belts of old Terra. It is named for the 5 surviving colonies and 4 major outposts of the old Tannelornian Federation that survived the collapse of the region known as the Central Republic
Today the Tannelornian people find themselves exiting a period of long isolation following the total collapse of their prime colonies, 14 star systems in the galactic northwestern fringe. The cause is not known however large numbers of drone ships and battlesats still prowl the haunted space ways and ruins that dot the planets of the central republic, as it had been know. They usually warn curious vessels away with threats of destruction, failing that they attack ferociously until the invader has fled, or been destroyed.
The core systems collapsed, however Tannelorns holdings within the Charybdis and Aqueous clusters survived unharmed and with intact portions of the Mass train system. This system was able to provide the old Tannelornian empire with unlimited resources and a manufacturing sector that could provide for every single Tannelornian in luxury. Now however, expansion and reclamation of lost territories is hampered by the lack of ability to expand the mass train, which leaves outposts and colonies requiring a large military presence for many years . This is in part due to the large pirate and warlord presence in the gamma sector itself.
History of the Nine Star Coalition
None alive remember the reasons the original Tannelornians left earth, or the travails the early colonists faced, though many legends persist. The Knights of Tannelorn, who once protected the Nine Star Coalition feature prominently upon them. Great wars were fought and won, and many great works were achieved. Slowly though, the nation started to enter a decline. The nation fragmented, split apart and warred with itself till there was only one bloody victor. The Grand duke of the Grahfsbergs, asteroid cities responsible for the maintenance and production of Tannelorns fleets. Though he lost his life in the final battles of the first civil war, his vision went on to shape the destiny of Tannelorn for years to come
All was well under Jan Alberecht's successor, Ibram Yannef. The Tannelornians once more looked towards distant stars..as they reconnected with old allies. This golden age did not last however. Shortly new enemies reared their heads and the Tannelornians and their allies entered in to a lengthy period of cold war. As the war went hot and battle raged all around them, Second Lord Ryan Abarrakh, master of the extra solar fleets, sided with the Scientist Gregor Yenezlev and launched a coup against their leaders, slaying Ibram Yannef and scattering much of the grahfsberg's own knights to the stars. Utterly crushing the Knights of the Divine Kingdom. They killed those that were present on their home world to the last man..and took their children, forging them in to a new legion of Knights for the Prefecture of Tannelorn. Zealously loyal to the concepts of democracy and the Tannelornian federation near communist ideals, they lead the way in the new realms war against those that managed to escape the coup.
It lasted nearly thirty years. The Knights loyal to the old heir's King Richter Alberecht and slain Praetor launched a war of vengeance, striking and retreating before retribution could arrive. Time and again the Loyalists were chased from their lairs, only to reestablish new strongholds from which to continue their war.
In this time the Federation made great strides.mastering the arts of genetics and stealing the secrets of the Nova Pancrea and its latent psychic abilities from the knights of the former divine kingdom.
The Knights which had long been.lauded for their martial prowess, were now one unified force instead of many.disparate houses. All loyal to High lord Ryan Abbarakh through the Nova Pancrea, nano machine colonies that rebuilt the knights in to genetically engineered killing machines had also continued to be experimented upon. They created limited batches of superior, though sometimes unstable troops, some of which had vastly increased psychic potential.
The Loyalists were not unaware of this, and took many who did not wish to follow the Prefecture in to their fold. The war continued unabated until the federation civil war ended in victory for the forces of Ryan Abbarakh and the near annhillation of the old loyalists knights. It was not without cost. The old knight loyalists unleashed a terrifying and previously unknown bio weapon upon the Tannelornian realm in the cluster. Eighteen worlds died in a single day, leaving only the sector capital of Solstice and the fleet base at Vigilance sound. This was the turning point, it would be considered the end of the knights of Tannelorn, the Grahfsberg federation switched sides. They lead the Tannelornian forces to the secret lairs of the knights and in the end those that survived the great purge were relegated to mere pirates and brigandry. Doomed to haunt the space lanes forevermore, never able to stay in one place too long lest agents of justice come for them.
Tannelorn spent the next several hundred years in a period of self imposed near isolation as it prepared to fight battles against the many alliances that existed at that time. Many events transpired during this era, but none of which lead to a full scale war. So the Tannelornians reauthorized the exploratory fleets and entered in to a new period of scientific discovery. Fleets uncovered wonders on the edges of the galaxy..and beyond. Expeditions were sent to the Large magellanic cloud and the sculptor galaxy in search of answers to mysteries left over from Tannelorns early colonization attempts.
Tannelorns ancient allies the Aumanii were rediscovered after the events of the final battle for hellespontos, when the two peoples were separated by bloodshed and internal strife. The banner of the vascilian league flew proudly once more between them. Then disaster struck. Without warning high command recalled the merkava drone factory vessels. Following this the borders of the Tannelornian Central Republic were closed. Contact was intermittent for 32 years then stopped.
The first expedition to the Central republic was repulsed, as was the second and third. The fourth was able to glean some information from the world of Hopes light, a non descript rocky world orbiting a red dwarf. Hopes light had been the first world terraformed by Tannelorn, hundreds of years earlier. They discovered that there had been a collapse of the mass train network followed by an invasion by a horror from the darkness between the galaxies. The destruction was primarily self inflicted, logs indicated that the defenders would destroy those they protected rather then allow them to fall prisoner to whatever it was that had attacked them. Evidence indicated a small portion of the mass train had been operational at least until the end, but further investigation proved impossible.
Following this civil strife was rife in Tannelorn. The prime colonies of each surviving Tannelornian sector had all declared themselves the rulers of the Federation. This was resolved by the reformation of the government. The Tannelornian Coalition formed in 928 AF [After Flight a reference to their first journey to mars nearly one thousand years ago]. It was a representative democracy with a council made up of planetary leaders as the primary executive arm. Each planetary leader is chosen by the dictates of their world, though most are democratically elected, barring the Grahfbergers or citizens of the world of the Divine kingdom. They rule with the consent of three parliamentary bodies. The house of Iron, which is the Wardens voice. The Parliament, which is the civilian body politic and the Science Advisory which makes up the third and final body.
They spent the next few decades arming and training a large military force while doing all they could to expand the mass train, but without the detailed knowledge of how it was built and controlled, there could be no expansion and any attempt to rebuild their lost glory would be severely hampered. Worse it was unknown what had happened to the force that had destroyed the Central Republic, which had consisted of the greater part of old Tannelorn and the mass train, as well as the near limitless fleets of drone ships and armies of drone soldiers Old tannelorn could produce.
Though the Coalition could produce large amounts of drones, it could not expand its ability and the area it could protect. That coupled with the fear that whatever destroyed the central republic was still out there, meant that colonization efforts of the last eighty nine years were slow and fraught with peril. Particularly when the mass exodus of refugees in the gamma quadrant turned in to a mass of pirates and warlords. This made protecting each new colony far more expensive and time consuming. Still the Coalition has risen to nine major colonies and eleven outposts, from a low of five major colonies and four outposts.
Coalition high command has grown impatient with the progress being made on reclaiming many old holdings and has been building up a body of intelligence in preparation to clear the Gamma sector holdings, and hopefully gamma itself, of piracy.