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NationStates: The Trading Card Game

A place to put national factbooks, embassy exchanges, and other information regarding the nations of the world. [In character]

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Nationstatelandsville
Khan of Spam
 
Posts: 70969
Founded: Apr 27, 2011
Ex-Nation

Postby Nationstatelandsville » Sat Jun 18, 2011 8:44 pm

I want to be a card!
"Then I was fertilized and grew wise;
From a word to a word I was led to a word,
From a work to a work I was led to a work."
- Odin, Hávamál 138-141, the Poetic Edda, as translated by Dan McCoy.

I enjoy meta-humor and self-deprecation. Annoying, right?

Goodbye.

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Minnysota
Negotiator
 
Posts: 6395
Founded: Mar 21, 2010
Ex-Nation

Postby Minnysota » Sat Jun 18, 2011 8:45 pm

[Nation Name] Minnysota
Defense: 8
[Type: Economic (E), Political (P), Military (M)] E
[Ability - Mass Production]
Attacks:
[Sanctions - Decreases enemy's economic production by 5% for 1 turn]
[Intercept - Intercept enemy merchant shipping to decrease enemy's trade by 5% for 1 turn]


Better?
Minnysota - Unjustly Deleted

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Old Vester
Senator
 
Posts: 3831
Founded: Sep 05, 2010
Ex-Nation

Postby Old Vester » Sat Jun 18, 2011 8:46 pm

Is that all of ones you recieved or will you post more?
"A man chooses, a slave obeys".-Andrew Ryan
"Fighting for peace is like screwing for virginity".-George Carlin.
"I want you to kill yourself. I will buy and send you rope". -EmpireErwinRommel
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Mushet wrote:Banned becuse you need to stop being a politically correct nigger lover
Coccygia wrote:Is the unsung original creator of Angry Birds.
The only question I can answer: http://www.youtube.com/watch?v=0-Pxifl3zjg&NR=1. Name in Cat translated by 1000 Cats: Zeˑhsˑr:kxk (kxk = "old") (lit. "the first sanctuary, old and glad")
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The Corparation
Post Czar
 
Posts: 34136
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Sat Jun 18, 2011 8:48 pm

Repost for new page as was last post and toned down the ability.
The Corparation wrote:[Nation Name]The Corparation
Defense:8
[Type: Economic/Military]
[Ability -Retaliation. Upon attack on The Corparation, roll a dice is 6 25% of attack hits the Corparation, 75% is inflicted on the attacking card is also inflicted on foe, if the dice is 5,or 4 the attack is split equally between The Corparation and the attacking card, if 3,2 or 1 The Corparation takes all damage from the attack.
Attacks:
[Attack Name 1] Airstrike (1) Basic Attack on enemy card
[Attack Name 2] Predatory Pricing (1) (Negates the special ability of any economic card hit with this attack)
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
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NSTCG
Attaché
 
Posts: 83
Founded: Jun 18, 2011
Ex-Nation

Postby NSTCG » Sat Jun 18, 2011 8:52 pm

Minnysota wrote:
[Nation Name] Minnysota
Defense: 8
[Type: Economic (E), Political (P), Military (M)] E
[Ability - Mass Production]
Attacks:
[Sanctions - Decreases enemy's economic production by 5% for 1 turn]
[Intercept - Intercept enemy merchant shipping to decrease enemy's trade by 5% for 1 turn]


Better?


Percentages don't actually attack. We need attack values.

Old Vester wrote:Is that all of ones you recieved or will you post more?


That's all I got, so I either lost yours, or I didn't receive it. Please send me it if you have one.

Nationstatelandsville wrote:I want to be a card!


I want to be the very best.
That no one every was.
To catch them is my real test,
To train them is my cause.

I will travel across the land,
Searching far and wide (DO DO DO)
Each NS Card, to understand,
You need to make your own.

I don't know you. Prove me wrong.




The Corparation wrote:[Nation Name]The Corparation
Defense:8
[Type: Economic/Military]
[Ability -Retaliation. Upon attack on The Corparation, roll a dice is 6 25% of attack hits the Corparation, 75% is inflicted on the attacking card is also inflicted on foe, if the dice is 5,or 4 the attack is split equally between The Corparation and the attacking card, if 3,2 or 1 The Corparation takes all damage from the attack.
Attacks:
[Attack Name 1] Airstrike (1) Basic Attack on enemy card
[Attack Name 2] Predatory Pricing (1) (Negates the special ability of any economic card hit with this attack)

Great card, but it'd be best to have actual values rather than percentages for attacks, since we risk doing things like decimals, which equates to being super confusing for the Gamemaster.




Currently accepted:

Orlkjestad
Mount Shavano
Aquilinia
The Master M
Tiurabo
Rethan
North Mack
Oterro
Shanix
Mewsland-Kardonia
Ride Tidean Union
United Empire of Italia
Bisgea
Al-harakut al-Islami (No ability)

Get me copies of your flags so we can get going, nao.
Last edited by NSTCG on Sat Jun 18, 2011 8:52 pm, edited 1 time in total.
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Wewtlandem
Minister
 
Posts: 2433
Founded: Jun 01, 2010
Ex-Nation

Postby Wewtlandem » Sat Jun 18, 2011 8:52 pm

[Wewtlandem]
Defense: 6
[Type: M]
[Ability - Reinforce the Lines: This ability may be used once per five turns, remove two cards from your discard pile and place them in the safe zone.]
Attacks:
[Tactical Strike: Does 2 damage to any of the opponent's cards.]
[Zerg Rush: Does 1 Damage to three enemy cards.]

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Timurid Empire
Diplomat
 
Posts: 775
Founded: Aug 19, 2009
Ex-Nation

Postby Timurid Empire » Sat Jun 18, 2011 8:57 pm

[Nation Name]: Timurid Empire
Defense: 7
[Type: Economic (E), Political (P), Military (M)]: M
[Ability - OPTIONAL]: Defensive Networks - With the Empires engineering skills, it's Engineers can construct massive Defensive Networks. Increase 1 card's Defense by 2 when this card is played.
Attacks:
[Attack Name 1]: Super-Heavy Artillery - Deals 3 damage to an enemy Military card.
[Attack Name 2]: Fanatical Infantry - Deals 2 damage to an enemy Military card.

Did I do good? (feel free to change anything.)
Last edited by Timurid Empire on Sat Jun 18, 2011 9:10 pm, edited 1 time in total.
Economic Left/Right: -6.00
Social Libertarian/Authoritarian: -3.28

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The Corparation
Post Czar
 
Posts: 34136
Founded: Aug 31, 2009
Father Knows Best State

Postby The Corparation » Sat Jun 18, 2011 8:59 pm

Edited Ability, does make it a bit more powerful but evens out the ability and gets rid of percentages and decimals simplifying things
[Nation Name]The Corparation
Defense:8
[Type: Economic/Military]
[Ability -Retaliation. Upon attack on The Corparation, roll a dice if it is 6 All damage is reflected back onto the attacking card is also inflicted on foe, if the dice is 5,or 4 the attack is split equally between The Corparation and the attacking card, if 3,2 or 1 The Corparation takes all damage from the attack.
Attacks:
[Attack Name 1] Airstrike (1) Basic Attack on enemy card
[Attack Name 2] Predatory Pricing (1) (Negates the special ability of any economic card hit with this attack)

Flag link
Last edited by The Corparation on Sun Jun 19, 2011 11:26 am, edited 3 times in total.
Nuclear Death Machines Here (Both Flying and Orbiting)
Orbital Freedom Machine Here
A Subsidiary company of Nightkill Enterprises Inc.Weekly words of wisdom: Nothing is more important than waifus.- Gallia-
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Bisgea
Diplomat
 
Posts: 783
Founded: Nov 28, 2008
Ex-Nation

Postby Bisgea » Sat Jun 18, 2011 9:02 pm

NSTCG wrote:[Bisgea]
Defense: 3
[Type:M]
[Ability - Peace Treaty: When activated, this ability prevents a selected opponent card and this card to deal damage for two turns]
Attacks:
[Humanitarian Efforts- Recover 3 defense to any allied card.]
[Strategic Bombing- 3. On your next turn, this attack's base damage is 2.]

- I love you

Sorry for the confusion but I meant that the attacked card's damage is lessened by one not mine due to his military bases being bombed or whatnot.

Or maybe you knew that and decided to lessen my attack instead, which is ok with me.
Last edited by Bisgea on Sat Jun 18, 2011 9:04 pm, edited 1 time in total.
OOC: All posts and events before 2015 are retconned.

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Tergnitz
Senator
 
Posts: 4149
Founded: Nov 06, 2009
Ex-Nation

Postby Tergnitz » Sat Jun 18, 2011 9:03 pm

Tergnitz
[Defence: 8]
[Type: Economic]
[Ability: Privatized Society - Draw five cards. Keep the strongest card to appease the wealthy upper-class. Keep the weakest two to appease the poor underclass. Discard the rest.]

Attacks:
Hostile Takeover – By utilizing Tergnitz’s extensive network of private military contractors you are able to ‘replace’ the governing body of another nation. [Attack Strength 4]
Colonial Governance – In your turn, you can designate one friendly nation as a colony of Tergnitz. During the next two turns, any damage received by this nation will be halved, with half becoming directed at Tergnitz.
Last edited by Tergnitz on Sun Jun 19, 2011 3:27 am, edited 2 times in total.

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Minnysota
Negotiator
 
Posts: 6395
Founded: Mar 21, 2010
Ex-Nation

Postby Minnysota » Sat Jun 18, 2011 9:07 pm

[Nation Name] Minnysota
Defense: 4
[Type: Economic (E), Political (P), Military (M)] M
Ability:[Rally- raises the morale of the troops by 1]
Attacks:
[Artillery- 3, does 3 damage to enemy defenses via artillery attack]
[Airstrike- 3, does 3 damage to enemy defenses via air attack]


I'm really sorry if I am frustrating you.. :p
Last edited by Minnysota on Sat Jun 18, 2011 9:33 pm, edited 1 time in total.
Minnysota - Unjustly Deleted

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Slaytesics
Minister
 
Posts: 2248
Founded: Aug 20, 2009
Ex-Nation

Postby Slaytesics » Sat Jun 18, 2011 9:07 pm

[Nation Name] Slaytesics
Defense: 4
Type: Political (P)
[Ability - If another political country is attacked while this country it in play, you may, once per game, negate that attack, Slaytesics may not attack for the rest of the game]
Attacks:
[Rabies - Release the Fennec Foxes! decrease target's political resistance by 1, increase the amount of political damage done by "Agreement in favor" by 1. You may use this 3 times per game ]
[Agreement in favor 2 damage]

flag
http://imageshack.us/photo/my-images/32 ... s.jpg/sr=1
Last edited by Slaytesics on Sat Jun 18, 2011 10:01 pm, edited 3 times in total.
My favorite quotes.

Ballotonia wrote:Total BS.
Wanna meet girls? Go play Farmville.
Ballotonia

Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.


Lunatic Goofballs wrote:(Image)


Ranbo wrote:Heey! I'm not perv!

You name it, you claim it. You were the one that thought of it in the first place. :p

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Mewsland
Powerbroker
 
Posts: 8347
Founded: Nov 06, 2008
Ex-Nation

Postby Mewsland » Sat Jun 18, 2011 9:10 pm

I bolded the portion of the name I wanted used (Mewsland-Kardonia).

Flag is best grabbed from my nation page.
Last edited by Mewsland on Sat Jun 18, 2011 9:13 pm, edited 1 time in total.
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Any and all dates I use in MT and PMT RPs on the Diplomacy forums are on the Cártányne calendar. See this factbook for details.
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Yohannes
Postmaster-General
 
Posts: 13162
Founded: Mar 17, 2010
Ex-Nation

Postby Yohannes » Sat Jun 18, 2011 9:11 pm

NSTCG wrote:[Ustio North]
Defense: 5
[Type: Political (P)]
[Ability - Miraculous Comeback - When defeated by Rethan, Ustio North may remain in play with 1 defence until attacked again.]
Attacks:
[Precision Strike]
[Diplomatic Meeting]

- Stupidly conditional Ability, but I'll allow it
- What the hell do your attacks do?
- Denied until more details provided


Hah! Take that Ustio my bro. :p
The Pink Diary | Financial Diary | Embassy Exchange | Main Characters
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Red Tide2
Diplomat
 
Posts: 578
Founded: Jun 03, 2004
Ex-Nation

Postby Red Tide2 » Sat Jun 18, 2011 9:12 pm

NSTCG wrote:[Red Tidean Union]
Defense: 6
[Military (M)]
[Ablity - Vast Reserves: All of your other cards in play gain a permanent defense buff of +2 as long as the Vast Reserves card is in play. The buff is removed as soon as this card is destroyed. Vast Reserves does not stack.]
Attacks:
[Shock Assault: 3 - Red Tidean Union does 1 damage to itself]
[Deep Penetration: Does 2 damage to a random card in the opponent's safe zone.]

- I made Vast Reserves unstackable, since VR + Azumeth = 14-16 Defense godlessness
- Made you do damage to yourself, since you have inherent buffer anyways


I would like to point out that, by this wording, VR doesn't apply its ability to itself. Should that change? Or does each nation get multiple cards?

I also came up with descriptions if you want to use them:

Vast Reserves: The Red Tidean military forms new ground divisions and fighter regiments from its vast stocks of equipment and massive pool of manpower.
Shock Assault: The Red Tidean army launches a monstrous assault, relying on massed firepower and numbers to breach the opposing line.
Deep Penetration: After breaking through, a raging torrent of Red Tidean mechanized forces rushes through the gap, aiming to go as far as possible and wreak as much havoc as they can upon the enemy in the process.
Last edited by Red Tide2 on Sat Jun 18, 2011 9:12 pm, edited 1 time in total.
The Red Tidean Union or The Union of Red Tide or the RTU or Red Tide. NOT Red Tide2.
Red Tide is an oligarchy, with the ruling body known as the 'Central Institution'. The Director of the Central Institute changes constantly. It follows no political ideology, so stop mistaking it for a communist state, thank you very much.

Anemos Major, on my nations name wrote:Oh boy, I can imagine being invaded by your nation.
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"It's that time of the month again."
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Zarkenis Ultima
Post Czar
 
Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Jun 18, 2011 9:13 pm

[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn. Can only be used once every 3 turns]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 2 turns.]

Is this alright?
Last edited by Zarkenis Ultima on Sat Jun 18, 2011 9:32 pm, edited 1 time in total.
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Goldsaver
Negotiator
 
Posts: 5100
Founded: Mar 07, 2008
Civil Rights Lovefest

Postby Goldsaver » Sat Jun 18, 2011 9:14 pm

Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 3
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns; can only be used every five turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 3 Damage to a random enemy card]
Last edited by Goldsaver on Sat Jun 18, 2011 9:48 pm, edited 5 times in total.
The Free Federation of the Golden Lands
Free Federation Q&A
Liberal Democracy; Militaristic; Federation; Feminist
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"All May Find Shelter Behind Our Walls"
"No Evil Shall Survive Our Wrath"

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Slaytesics
Minister
 
Posts: 2248
Founded: Aug 20, 2009
Ex-Nation

Postby Slaytesics » Sat Jun 18, 2011 9:17 pm

Zarkenis Ultima wrote:[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 1 turn.]

Is this alright?


I'd suggest 2 or 3 turns, because one turn would just be the turn you activated the ability on
My favorite quotes.

Ballotonia wrote:Total BS.
Wanna meet girls? Go play Farmville.
Ballotonia

Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.


Lunatic Goofballs wrote:(Image)


Ranbo wrote:Heey! I'm not perv!

You name it, you claim it. You were the one that thought of it in the first place. :p

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Zarkenis Ultima
Post Czar
 
Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Jun 18, 2011 9:19 pm

Slaytesics wrote:
Zarkenis Ultima wrote:[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 1 turn.]

Is this alright?


I'd suggest 2 or 3 turns, because one turn would just be the turn you activated the ability on


Hmm... The stun or the de-buff?
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Slaytesics
Minister
 
Posts: 2248
Founded: Aug 20, 2009
Ex-Nation

Postby Slaytesics » Sat Jun 18, 2011 9:20 pm

Zarkenis Ultima wrote:
Slaytesics wrote:
I'd suggest 2 or 3 turns, because one turn would just be the turn you activated the ability on


Hmm... The stun or the de-buff?


The stun
My favorite quotes.

Ballotonia wrote:Total BS.
Wanna meet girls? Go play Farmville.
Ballotonia

Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.


Lunatic Goofballs wrote:(Image)


Ranbo wrote:Heey! I'm not perv!

You name it, you claim it. You were the one that thought of it in the first place. :p

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Slaytesics
Minister
 
Posts: 2248
Founded: Aug 20, 2009
Ex-Nation

Postby Slaytesics » Sat Jun 18, 2011 9:22 pm

Goldsaver wrote:Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 2
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 2 Damage to a random enemy card]


suppression is broken because it allows you to use it infinite amount of times, allows for stacking

solutions
a) give it a LONG recharge time
b) make it cost something
c) give it a game limit and a short recharge
My favorite quotes.

Ballotonia wrote:Total BS.
Wanna meet girls? Go play Farmville.
Ballotonia

Timurid Empire wrote:I do not understand people like this. How can you fear any human being or interaction with them? We are all Human, and we all bleed the same. Unless their a Hemophiliac.


Lunatic Goofballs wrote:(Image)


Ranbo wrote:Heey! I'm not perv!

You name it, you claim it. You were the one that thought of it in the first place. :p

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Zarkenis Ultima
Post Czar
 
Posts: 43663
Founded: Feb 22, 2011
Democratic Socialists

Postby Zarkenis Ultima » Sat Jun 18, 2011 9:23 pm

Zarkenis Ultima wrote:[The Holy Empire of Zarkenis Ultima]
Defense: 4
[Type: (M)]
[Ability - Zarken XV's Might - Next attack will deal double damage, but Defense will be halved next turn. Can only be used once every 3 turns.]
Attacks:
[Battleship Charge - Deploys Shocknium Battleships that cause 3 damage and decrease the foe's next attack by 1]
[Neuro Siege - Deploys NeuroCannons that deal 5 damage. This attack raises Zarkenis Ultima's defense by 1 and stuns it for 2 turns.]


Changed it. Using the Ability plus Neuro Siege is basically condemning yourself to lose one defense point on the second stun turn, :P. More balanced now? Also, changed the ability.
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Azaca
Minister
 
Posts: 2150
Founded: Dec 03, 2010
Ex-Nation

Postby Azaca » Sat Jun 18, 2011 9:26 pm

I'm in tag.
Read before talking to me. Important.
I am a loudmouth /b/tard metalhead with a sick and dark type of humor and quite frankly I don't wanna hear about your opinion of me nor do I care very much whether or not what I do is morally wrong. I am a positive nihilist, which means I believe the universe has no purpose, but that doesn't mean we can't have fun with it.
Politically incorrect till the day I die
Also a proud and high-functioning schizophrenic
  ▲
▲ ▲
Senior positive person of NS. Go on, try me, nothing you can do can bring me down.
Threat Level: 1 2 3 4 [5]
Pop: 41,625,438
Leader: Olav Esko
Military: 780,702

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Goldsaver
Negotiator
 
Posts: 5100
Founded: Mar 07, 2008
Civil Rights Lovefest

Postby Goldsaver » Sat Jun 18, 2011 9:26 pm

Slaytesics wrote:
Goldsaver wrote:Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 2
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 2 Damage to a random enemy card]


suppression is broken because it allows you to use it infinite amount of times, allows for stacking

solutions
a) give it a LONG recharge time
b) make it cost something
c) give it a game limit and a short recharge

Edited; five turn recharge time after it loses its effects(so seven turns total), would that work?
Last edited by Goldsaver on Sat Jun 18, 2011 9:27 pm, edited 1 time in total.
The Free Federation of the Golden Lands
Free Federation Q&A
Liberal Democracy; Militaristic; Federation; Feminist
"None Shall be Held in Chains"
"All May Find Shelter Behind Our Walls"
"No Evil Shall Survive Our Wrath"

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Mount Shavano
Minister
 
Posts: 2125
Founded: Jan 04, 2008
Corporate Bordello

Postby Mount Shavano » Sat Jun 18, 2011 9:29 pm

Goldsaver wrote:Is this better? Could you explain what you mean by broken? :/
[Goldsaver]
Defense: 2
[Type:M]
[Ability - Suppression, lowers a chosen card's attack by one for two turns]
Attacks:
[Sharpshooting- Does 1 Damage to any enemy card]
[Clusterbomb- Does 2 Damage to a random enemy card]


Not an official answer, but I think now you've gone too far the other way. The accepted defense values are mostly in the 4-6 range except a few outliers - you can probably get away with a 4 instead of a two.

Suppression might be better off designating a new target every turn, just to simplify book-keeping.

Sharpshooting and Clusterbomb can probably each have their strength increased by one, and still be fine. I think that would be in line with the three example cards.
The Federation of Mount Shavano
Consul Morgan Dawson
Capital : San Angelo
The Cowboy Angel Rides

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