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by The Kievan People » Thu Sep 29, 2016 9:11 pm
by Velkanika » Thu Sep 29, 2016 9:26 pm
The Kievan People wrote:The basic truism that you don't seek to fight your enemy at their strongest point is, well, true.
For the flack Sun Tsu gets gets in these threads for being obvious he would have something obvious to say about plans that boil down to: Line up billions of dollars worth of aircraft and/or submarines plus ballistic missiles and/or cruise missiles and ram them into the teeth of the hostile CBG at full force. Over and over until something useful is achieved or you have nothing left.
To sink a carrier protected by a fully operational battle group is hard. If it was not hard, no one would use carriers. Hard enough that making direct attacks on carrier battle groups the fulcrum of your defensive strategy is frankly a terrible choice, no different than making your first plan to overcome the Maginot line in a alt-history rp a bayonet charge. Which does not mean you should never do it either, you don't have the luxury of picking and choosing engagements and sometimes the most direct approach IS the best one, but the fact there is no one weird trick to sink carriers is not a cause for concern by itself.
A lot of people tend to assume a (bastardized) Soviet approach, get a lot of aircraft or a lot of SSGNs together with a lot of missiles and fire free, is the best anti-carrier tactic. And the question of defeating carriers boils down to what number of these in what combination do I need? Oft ignored is that the Soviet navy never sunk a carrier, or anything like a carrier, and really didn't have a lot of major naval combat experience at all. While they had a lot of interesting ideas it does not follow that they were always the best ideas. If you are trying to defeat a carrier battle group WWSR* do is not really the first question to ask, because their approach was never validated, and there are obvious problems with relying so heavily on cruise missiles.
*What Would Soviet Russia Do
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
by The Technocratic Syndicalists » Thu Sep 29, 2016 9:32 pm
The Akasha Colony wrote:
I'm not even sure what you're advocating for anymore. You're just shooting more holes in your own plan.
A successful submarine attack more or less comes down to luck. Not in the "I hope everything in this plan happens as it's supposed to" but in the "Oh look the carrier happens to be wandering right by us!" How else is a submarine supposed to catch a carrier steaming along at 25+ knots? It certainly won't be able to catch up to it at tactical speed.
If the submarine isn't already where it needs to be, it won't be helped by your air attack. And if it is, it can't coordinate with an air attack because it's in the middle of an enemy carrier group. Your plan requires some magically precise timing and communication which is difficult enough with forces that can communicate directly and exponentially more complicated with forces that cannot.
A submarine operating alone has as good if not a better chance of sinking an enemy carrier than one tightly leashed to a carrier group. It allows the submarine commander to operate as he sees fit and he will almost undoubtedly have more knowledge of how to use his boat than a carrier group commander who worked his way up either the surface or air wing chain of command. This doesn't mean that the submarine and carrier group never communicate, it just means that such tight coordination constrains the submarine's strengths as a covert independent action platform.
SDI AG Arcaenian Military Factbook | Task Force Atlas International Freedom Coalition |
by Triplebaconation » Thu Sep 29, 2016 9:40 pm
by The Akasha Colony » Thu Sep 29, 2016 9:50 pm
The Technocratic Syndicalists wrote:Yeah I'm started to think the plan is a bit convoluted and requires excessively complex coordination between the submarine and your CSG and strike aircraft. I think what I'll end up trying to do is based on the hostile CSG's current course estimate where it's headed and then send a sub or multiple subs to ambush it along its path, preferably where the ocean is deep enough for the sub to make full use of its depth capability. The preferable ambush spot would be when the carrier is being replenished or when its exiting/leaving a port but depending on the scenario that might not be feasible (ie the enemy CSG is underway and steaming towards a friendly coast). After intercepting and launching a full salvo of torpedoes at the carrier, which in actuality would consist of launching torpedoes at whichever ship in the group has the largest acoustic signature (presumably the carrier), the Sub, already at an operating depth of at least several hundred feet (thus unable to use its photonic mast for target identification), would immediately dive as deep as possible to avoid detection and then run away. Ideally the submarine would be launching its torpedoes from the lowest possible depth that the launch system will still work which is again to decrease the risk of detection. Like you said it will more or less come down to luck but then again you ideally have multiple subs at multiple ambush points and a single torpedo hit is probably going to at least mission kill the carrier.
by Velkanika » Thu Sep 29, 2016 9:58 pm
The Technocratic Syndicalists wrote:The Akasha Colony wrote:
I'm not even sure what you're advocating for anymore. You're just shooting more holes in your own plan.
A successful submarine attack more or less comes down to luck. Not in the "I hope everything in this plan happens as it's supposed to" but in the "Oh look the carrier happens to be wandering right by us!" How else is a submarine supposed to catch a carrier steaming along at 25+ knots? It certainly won't be able to catch up to it at tactical speed.
If the submarine isn't already where it needs to be, it won't be helped by your air attack. And if it is, it can't coordinate with an air attack because it's in the middle of an enemy carrier group. Your plan requires some magically precise timing and communication which is difficult enough with forces that can communicate directly and exponentially more complicated with forces that cannot.
A submarine operating alone has as good if not a better chance of sinking an enemy carrier than one tightly leashed to a carrier group. It allows the submarine commander to operate as he sees fit and he will almost undoubtedly have more knowledge of how to use his boat than a carrier group commander who worked his way up either the surface or air wing chain of command. This doesn't mean that the submarine and carrier group never communicate, it just means that such tight coordination constrains the submarine's strengths as a covert independent action platform.
Yeah I'm started to think the plan is a bit convoluted and requires excessively complex coordination between the submarine and your CSG and strike aircraft. I think what I'll end up trying to do is based on the hostile CSG's current course estimate where it's headed and then send a sub or multiple subs to ambush it along its path, preferably where the ocean is deep enough for the sub to make full use of its depth capability. The preferable ambush spot would be when the carrier is being replenished or when its exiting/leaving a port but depending on the scenario that might not be feasible (ie the enemy CSG is underway and steaming towards a friendly coast). After intercepting and launching a full salvo of torpedoes at the carrier, which in actuality would consist of launching torpedoes at whichever ship in the group has the largest acoustic signature (presumably the carrier), the Sub, already at an operating depth of at least several hundred feet (thus unable to use its photonic mast for target identification), would immediately dive as deep as possible to avoid detection and then run away. Ideally the submarine would be launching its torpedoes from the lowest possible depth that the launch system will still work which is again to decrease the risk of detection. Like you said it will more or less come down to luck but then again you ideally have multiple subs at multiple ambush points and a single torpedo hit is probably going to at least mission kill the carrier.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
by The Technocratic Syndicalists » Thu Sep 29, 2016 10:04 pm
Triplebaconation wrote:The carrier's hidden weakness - a single torpedo!
The Akasha Colony wrote:
There is much more to acoustic signatures than magnitude. Identifying the carrier would probably be done by searching for its specific acoustic signature, regardless of whether it's the loudest. Otherwise simple WWII-era noisemakers could easily distract the torpedoes by simply making a lot of noise. A lot can be determined by analyzing blade frequency, shaft count, and the myriad other noises a surface ship makes and that's how ships are actually identified.
Velkanika wrote:Before you do any of that, how do you plan on finding out where the carrier will be and where it's going? You've got a firm plan for what to do once you find the task force, but what about everything leading up to it?
SDI AG Arcaenian Military Factbook | Task Force Atlas International Freedom Coalition |
by Velkanika » Thu Sep 29, 2016 10:41 pm
The Technocratic Syndicalists wrote:Triplebaconation wrote:The carrier's hidden weakness - a single torpedo!
I mean I'm assuming a single heavyweight torpedo exploding underneath the keel of a carrier is enough to do at least a significant amount of damage, if not outright sink it.The Akasha Colony wrote:
There is much more to acoustic signatures than magnitude. Identifying the carrier would probably be done by searching for its specific acoustic signature, regardless of whether it's the loudest. Otherwise simple WWII-era noisemakers could easily distract the torpedoes by simply making a lot of noise. A lot can be determined by analyzing blade frequency, shaft count, and the myriad other noises a surface ship makes and that's how ships are actually identified.
I mean Ideally you would have a comprehensive acoustic profile of the hostile ships involved which you've developed previously via underwater surveillance which would let your submarine (and by extension the torpedo as well) identify which ship is which. In that absence of a predetermined acoustic profile I'm assuming the carrier will have four screws while the escorts have only two each which would be the easiest giveaway along with the larger propeller size of the carrier which would I presume have an identifiable different acoustic signature compared to the smaller propellers used by the escorts.Velkanika wrote:Before you do any of that, how do you plan on finding out where the carrier will be and where it's going? You've got a firm plan for what to do once you find the task force, but what about everything leading up to it?
Most likely a reconnaissance aircraft, say a stealthy drone, using passive RF sensors to locate the carrier group via it's electromagnetic emissions like radar, GPS, radio, etc or maybe using optical/multispectral sensors to track the carriers from its wake. Basically something stealthy that won't immediately alert the CSG that it's being tracked.
You could also try using SIGINT/COMINT to intercept and decipher the carriers communications, if that's possible.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
by The Technocratic Syndicalists » Thu Sep 29, 2016 11:08 pm
Velkanika wrote:It would take a couple heavyweight torpedoes to sink a modern USN supercarrier, those ships are tough and their damage control legendary.
That's a solid argument, but keep in mind that a sub would have to sit and listen to the various audio contacts for quite a while before it would be able to classify them. The carrier won't be immediately identifiable as such in all likelihood.
Elaborate on that. You've already demonstrated that you know how the terminal attack would work, but have you put a similar amount of effort into figuring out how to find the target? While we're at it, how would you do it using the assets you've got on your NS nation?
SDI AG Arcaenian Military Factbook | Task Force Atlas International Freedom Coalition |
by The Soodean Imperium » Fri Sep 30, 2016 3:31 am
by Gallia- » Fri Sep 30, 2016 5:31 am
by Theodosiya » Fri Sep 30, 2016 5:45 am
by The Soodean Imperium » Fri Sep 30, 2016 6:26 am
Gallia- wrote:Stealth is a carrier's greatest weapon so IDK why you'd leave it out.
Gallia- wrote:Soviet cruise missile spam was mostly about interdicting the relatively less defended convoys. Attacking carriers was a secondary mission.
Theodosiya wrote:Putting CIWS on Corvette?
by Theodosiya » Fri Sep 30, 2016 7:57 am
by The Akasha Colony » Fri Sep 30, 2016 9:00 am
Theodosiya wrote:So, how much for a frigate as large as Sigmas or De Zeven Provinciens? Or Destroyers or Cruisers as large as Kirovs?
by Theodosiya » Fri Sep 30, 2016 9:14 am
by The Akasha Colony » Fri Sep 30, 2016 9:18 am
Theodosiya wrote:Is there any way to effectively deploy corvette, frigates, destroyers, cruisers and av cruisers?
by Velkanika » Fri Sep 30, 2016 9:31 am
Theodosiya wrote:Is there any way to effectively deploy corvette, frigates, destroyers, cruisers and av cruisers?
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
by Theodosiya » Fri Sep 30, 2016 10:16 am
by The Akasha Colony » Fri Sep 30, 2016 10:25 am
Theodosiya wrote:Should've said how to employ different ship classes in different fleets based on whether they're territorial or strike or littoral.
by Velkanika » Fri Sep 30, 2016 10:56 am
Theodosiya wrote:Should've said how to employ different ship classes in different fleets based on whether they're territorial or strike or littoral.
The necessity of a navy, in the restricted sense of the word, springs, therefore, from the existence of a peaceful shipping, and disappears with it, except in the case of a nation which has aggressive tendencies, and keeps up a navy merely as a branch of the military establishment. 1
by Ormata » Fri Sep 30, 2016 5:49 pm
by United Earthlings » Fri Sep 30, 2016 6:52 pm
The Soodean Imperium wrote:If saturation attacks are not practical, how exactly does one go about attacking a well-defended carrier battlegroup?
The Soodean Imperium wrote:That's a fair point. I would also have blue-water SSN patrols trying to attrit the enemy's supply lines, which would be very stretched if they're trying to put down an amphibious landing force. I just haven't put as much thought into the details there, as it's been pretty low on my list of things.
The Kievan People wrote:The basic truism that you don't seek to fight your enemy at their strongest point is, well, true.
For the flack Sun Tsu gets gets in these threads for being obvious he would have something obvious to say about plans that boil down to: Line up billions of dollars worth of aircraft and/or submarines plus ballistic missiles and/or cruise missiles and ram them into the teeth of the hostile CBG at full force. Over and over until something useful is achieved or you have nothing left.
To sink a carrier protected by a fully operational battle group is hard. If it was not hard, no one would use carriers. Hard enough that making direct attacks on carrier battle groups the fulcrum of your defensive strategy is frankly a terrible choice, no different than making your first plan to overcome the Maginot line in a alt-history rp a bayonet charge. Which does not mean you should never do it either, you don't have the luxury of picking and choosing engagements and sometimes the most direct approach IS the best one, but the fact there is no one weird trick to sink carriers is not a cause for concern by itself.
A lot of people tend to assume a (bastardized) Soviet approach, get a lot of aircraft or a lot of SSGNs together with a lot of missiles and fire free, is the best anti-carrier tactic. And the question of defeating carriers boils down to what number of these in what combination do I need? Oft ignored is that the Soviet navy never sunk a carrier, or anything like a carrier, and really didn't have a lot of major naval combat experience at all. While they had a lot of interesting ideas it does not follow that they were always the best ideas. If you are trying to defeat a carrier battle group WWSR* do is not really the first question to ask, because their approach was never validated, and there are obvious problems with relying so heavily on cruise missiles.
*What Would Soviet Russia Do
by Palmyrion » Fri Sep 30, 2016 7:43 pm
by The Technocratic Syndicalists » Fri Sep 30, 2016 8:12 pm
Palmyrion wrote:Would missile CIWS work against small boats (ex. small yachts)?
SDI AG Arcaenian Military Factbook | Task Force Atlas International Freedom Coalition |
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