Posted: Tue Jun 22, 2010 3:44 pm
Feazanthia wrote:(he who puts his bridge outside the primary hull is doomed to get A-wings flown into it),
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Feazanthia wrote:(he who puts his bridge outside the primary hull is doomed to get A-wings flown into it),
Feazanthia wrote:
Techno-Soviet is ranked 1st in the region and 326th in the world for Most Corrupt Governments.
Feazanthia wrote:You have to ask yourself - what advantage do they have over missiles or kinetic weapons of similar mass and cost?
Feazanthia wrote:What is to prevent your robots from being gutted by PD weapons before they get within a thousand kilometers of the target vessel, turning your expensive hardware into low velocity, really expensive kinetic dust?
What about shields?
Feazanthia wrote:They'd need sufficient velocity to avoid PD fire, but how do they slow down without being mostly propellant tanks, and how do they do it without being taken out by the PD fire they want to avoid in the first place?
Feazanthia wrote:In short - could it be done technically? Sure, probably. What you need to ask yourself is whether it's feasible. And to do that you need to analyze lethality divided by cost, and lethality divided by tonnage, and compare those to more mundane systems.
Feazanthia wrote:Edit: And don't forget that any starship worth its weight in gold-pressed latinum is going to have means to deal with both boarders and hull breaches. To even get to vulnerable crew sections and vent them, your robots are going to have to dig a lot. They'll need to dig even deeper to get at the real important hardware and personnel (he who puts his bridge outside the primary hull is doomed to get A-wings flown into it), all the while having to fend off armed naval personnel and any anti-boarding countermeasures the target may have installed, and that's after penetrating anywhere from several to several dozen layers of armor and hull.
Cyber Utopia wrote:I do have another question actually. I see most people have some sort of signature weapon, so I thought I'd come up with one. I was thinking of having small ships/big robots that fly towards an enemy vessel en masse and clamp themselves to it in blind spots, before making holes and allowing the vacuum of space to suck everything out.
Cyber Utopia wrote:Now, there's a lot of different armour types out there and a lot of are damn thick, so I was wondering what would be the best method of making the hole? Big drill or laser? Or something else I may not have considered?
Morningstar Coalition wrote:
Other people design massively redundant compartmentalization into their ships, allowing areas as small as a single room to isolate themselves from the rest of the ship with pressure doors in ever hatch, every vent/duct, every crawlspace, etc.
Feazanthia wrote:Also remember that while one player may decide that Sir Isaace Newton is not the deadliest son-of-a-bitch in space, another player might.
For instance. My general strategy for dealing with boarders is to disable inertial dampeners in the affected section (if I use them at all) and kick up the acceleration, rendering most organic material into dense paste against the bulkhead regardless of armor. If someone tries to claim that handwavium and SCIENCE renders another person's (IMO more realistic) tactic irrelevant, they've effectively handed themselves an IWIN button. IGNORE cannons and cries of godmod go from there.
Then again you know my feelings towards reactionless drives. And again, if you can get something like a burrowing drone in close to a ship, you can get something much much deadlier there.
Techno-Soviet wrote:Other people design massively redundant compartmentalization into their ships, allowing areas as small as a single room to isolate themselves from the rest of the ship with pressure doors in ever hatch, every vent/duct, every crawlspace, etc.
Also, give every sailor a selective semi-automatic/pump-action 16 gauge shotgun as a sidearm, that can fire high explosive and incendiary loads, as well as standard shot and slug loads.
o/
Feazanthia wrote:Also remember that while one player may decide that Sir Isaace Newton is not the deadliest son-of-a-bitch in space, another player might.
For instance. My general strategy for dealing with boarders is to disable inertial dampeners in the affected section (if I use them at all) and kick up the acceleration, rendering most organic material into dense paste against the bulkhead regardless of armor. If someone tries to claim that handwavium and SCIENCE renders another person's (IMO more realistic) tactic irrelevant, they've effectively handed themselves an IWIN button. IGNORE cannons and cries of godmod go from there.
Then again you know my feelings towards reactionless drives. And again, if you can get something like a burrowing drone in close to a ship, you can get something much much deadlier there.
Feazanthia wrote:(he who puts his bridge outside the primary hull is doomed to get A-wings flown into it)
North Mack wrote:
Plasteel. Or any other variant thereof. Who says everything that is transparent is made of glass? Hell, we already have things like Aluminium oxynitride in modern tech. With the advancement of technologies odds say we'll only come up with stronger and better variants.
Clamparapa wrote:North Mack wrote:
Plasteel. Or any other variant thereof. Who says everything that is transparent is made of glass? Hell, we already have things like Aluminium oxynitride in modern tech. With the advancement of technologies odds say we'll only come up with stronger and better variants.
Bah, I remember watching anime shows and the clear stuff shattering like glass. :\
> Implying that 9.81 m/s^2 are more than snail's pace in 99.9% of NS spacedynessSolar Communes wrote:Five easy steps to have gravity in space without handwaving inertia or creating a Minovsky.
1) Design all your spacecrafts with a vertical layout of decks, as if they were the floors of a building, rather than as if they were decks of a seaborne ship.
2) Place the main engines in a perpendicular orientation of thrust to the decks
3) Travel at 1g acceleration most times.
4) ???
5) Profit
Arthropoda Ingens wrote:> Implying that Solar Communes cares about pedantic generalizations and detracting from the main subject of the previous quoted post
Feazanthia wrote:Also remember that while one player may decide that Sir Isaace Newton is not the deadliest son-of-a-bitch in space, another player might.
For instance. My general strategy for dealing with boarders is to disable inertial dampeners in the affected section (if I use them at all) and kick up the acceleration, rendering most organic material into dense paste against the bulkhead regardless of armor. If someone tries to claim that handwavium and SCIENCE renders another person's (IMO more realistic) tactic irrelevant, they've effectively handed themselves an IWIN button. IGNORE cannons and cries of godmod go from there.
Then again you know my feelings towards reactionless drives. And again, if you can get something like a burrowing drone in close to a ship, you can get something much much deadlier there.
Mini Miehm wrote:But what of my ACS, who have inertial compensators built into their suits? An early model survived something like a couple hundred gees for some ridiculously short fraction of a second, and kept the squishy bits inside the suit alive. Kinda. The description given indicates that he wasn't dead. Barely. Which, honestly, nuff said. He wasn't dead. Assuming you stick away from wanktacular accel rates, all you'll do is suck their batteries down marginally faster.
OMGeverynameistaken wrote:As was mentioned the last time this was brought up, doesn't pretty much everybody here use some sort of artificial gravity? Why much about with inertial dampers and accelerating and suchlike when you can just say, "Mr. Jenkins, compartment 3, turn the gravity in there up to 11 like a good chap. Tea, anybody?"
OMGeverynameistaken wrote:Boarding would only really be useful against small vessels, and maybe civilian space stations where large, open, areas would make such tactics unfeasible (at least to an opponent who minds killing a bunch of civvies to get your guys.) There's also the problem of disabled/surrendered enemy vessels, which might also present opportunity for boarding.
More or less the ONLY way to take an enemy capital ship would be to get to the bridge before they could issue a command to instakill your boarders. You'd probably have to simultaneously get engineering to prevent the chief engineer from venting the warp core into the ventilation system.
Solar Communes wrote:Five easy steps to have gravity in space without handwaving inertia or creating a Minovsky.Solar Communes wrote:1) Design all your spacecrafts with a vertical layout of decks, as if they were the floors of a building, rather than as if they were decks of a seaborne ship.
For quite a while I was waffling between having my ship's decks laid out like a torus (Babylon 5 syle, rotational, with outwards as down), or building-style (aft is down). I finally settled on aft-down decks. It's rather useful layout even if you don't use reaction drive acceleration for pseudo-gravity.
You forgot to mention rotating your ships around center axis (with decks laid out to accommodate this) to get rotational pseudo-gravity.
Balrogga wrote:Personally I like having a bridge sticking up out in plain sight. It draws attacks to it while the real bridge is buried in the center where it is safe. False targets take attacks away from vital areas and redirects it to a useless target. This allows the useless target to be blown to hell instead of your hull and if you wanted you could play dead to let the attacker get in close for a point blank attack if they think they took out your command gridge and believes they can capture the rest of your vessel intact.
Morningstar Coalition wrote:OMGeverynameistaken wrote:Boarding would only really be useful against small vessels, and maybe civilian space stations where large, open, areas would make such tactics unfeasible (at least to an opponent who minds killing a bunch of civvies to get your guys.) There's also the problem of disabled/surrendered enemy vessels, which might also present opportunity for boarding.
More or less the ONLY way to take an enemy capital ship would be to get to the bridge before they could issue a command to instakill your boarders. You'd probably have to simultaneously get engineering to prevent the chief engineer from venting the warp core into the ventilation system.
This is also assuming that both players are only in it to be the victor of the engagement. If both players are playing good give and take with the story, we'd probably see more of the actual fighting to control the corridors (maybe shooting the gravity control equipment to disable it, or even knocking out power), or control those important places you just mentioned.
Now if we're talking from purely IC point of view, there could be any number of reasons why a ship couldn't just dial up the gravity in a specific location: Maybe it requires power urgently needed for shields/weapons? Perhaps the technology isn't able to create gravity fields smaller than a large portion of the ship? Maybe it requires massive computation power, which can't easily be spared?
Again, it comes back to the players cooperating to tell the story.