Arkotania wrote:Primordial Luxa wrote:Back to comparisons
what about diplomacy what would each universe do?
Tau would definitely be up for alliances. They're the sanest and "cleanest" of the races.
True there, it's even part of their MO, even if the fiction now has them more enforcing it with a gun on the weaker and diplomacy on the stronger until they can assimilate them too.
Orks could be "persuaded" into joining the Mandalorians perhaps(since both possess a love for war).
I'm not seeing that. Orks love war in a very different way. It's like saying a Samurai who lives and breathes Bushido could be persuaded to join the most savage blood lusted barbarian horde or vice versa.
Other races manipulate the orks or manipulate people into running into them (such as the Imperium redirecting a hive fleet into an ork empire or the Eldar manipulating them)
Eldar usually only have their missions hunting stuff down, so they wouldn't be too problematic(as long as they don't screw with shit).
Eldar have a long history of alliances or mutual assistance with the Imperium (the Gothic War featured the two working together, as did the last Black Crusade in a less official manner) when called for, and they have a reputation for manipulating other races. It really depends on what their seers see as the best course of action for the Eldar.
It often ends in backstabbing, but it still happens. Plenty are the stories though of an Eldar force swooping in and saving some other races bacon in some battle and then leaving as mysteriously as they came.
Necrons want to destroy anything that goes under the category of "living" or "capable of providing life"
Mostly. Or harvest them.
Chaos will always be fighting, especially with Spaces Marines, so there is no diplomacy with either.
Chaos does a lot of diplomacy, since Khorne isn't representative of all the Chaos Gods. Infiltration, corruption, deals that are too good to be true, deals with devils etc - chaos offers it all. Slaanesh, Tzeentch and Nurgle (and their servants) all have reputations for being there wherever there are people to exploit.
That's the reason in the 40k universe there are and have been sizable chaos empires.
Plus - Space Marines are just a single troop type of the Imperium, and the Imperium does do diplomacy when needed, even if it often results in back stabbing eventually.
The Imperial Guard are cannon fodder and shouldn't be an issue, since their navies would be blasted to smithereens before they could even deploy. And even if they did deploy, thousands B1 battle droids would work to keep them at bay.
The Imperial guard (with its trillions of troops, billions of tanks etc), space marines, Inquisitors, sisters of battle, the assassin orders, Imperial psykers, Imperial Navy, Titan Legions etc all serve the same side, it'll be up to the Imperial administrative bodies. And B1 battle droids? I can only imagine the Imperial Guards would think they were on a holiday getting to fight them compared to their normal opponents of corrupted Imperial guard, tyranids, chaos, orks... unless those particular battle droids have a much better showing somewhere other than the films and cartoons where they were flimsy and... well, just fairly crappy all round.
Plus the Imperial guard don't have their own navies. They got taken away after the whole civil war.
Tyranids can't be talked to, since they just want to rape every living thing and inject them with their own genes.
No, they want to eat everything and use their genes to make better tyranids. Hive fleets are often preceded by gene stealer cults which set up shop and make deals, corrupt officials etc
And I personally believe the Chaos gods got nothing against the Force. Unlike warp users, Force users are not subject to spontaneous combustion or cranial explosions(or soul possessions, though the Dark Side is simply when the force is used for selfish and evil things. The Force is neutral). The Force also seems to have more beneficial powers(such as battle mediation and safely firing lighting from your finger tips)
You should have a look at the Rogue Trader/Dark Heresy/etc (or the fiction) RPGs which significantly unpack warp related powers and psyker abilities. Once a psyker gets to the point of Holocaust or Shape Flesh or Regenerate (or catching/deflecting projectiles safely, which is fairly low level) etc they aren't nearly as worried by the risk of their head exploding or a greater daemon exploding from them. Trust me, you are very much underselling their potential and power of them.
They carry risk sure, but the risk is well worth it in the hands of an experienced psyker (of which there are many). And of course if you actually serve chaos the risk is much less and the power much more addictive.