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by The Huskar Social Union » Tue Aug 23, 2016 10:35 am
by The Huskar Social Union » Tue Aug 23, 2016 10:39 am
by The Huskar Social Union » Tue Aug 23, 2016 10:40 am
by Ostroeuropa » Tue Aug 23, 2016 10:51 am
Bralia wrote:Ostroeuropa wrote:
Extra tradition goes really well for when I transform into prussia, and will eventually allow a peacetime 100% tradition.
A bit of boost on cavalry isn't too bad
Extra manpower is good.
Extra leader without upkeep is good (especially with max tradition)
And, since it's taken early, the decreased military tech costs will stack up by games end and allow a bit of extra leeway there. Is there a better option?
(Prussia:
Aristocratic reduces the decay to 4%
Defensive boosts gain by 1%, leading to 1/4. Quality by another 1, leading to 2/4. Noble cadets (Prussian idea) will get me to 2/3, with the prussian traditions, 2.5/3. I'll be slightly off, but close enough.)
The additional tradition works out at around 2 extra pips per general in the late game. The lower tech costs to a few thousand extra military power, which will help with development a bit or can be used to put down revolts or tech up earlier.
Along with the admin-aristo policy, i'll get -10% aggressive expansion, which can be vital in the HRE.
Prussias natural ideas along with good generals will make them an unbeatable land power. Superior troops, and superior generals.
EDIT:
Forgot active forts provice +1. Hm. I may switch out something.
First off, a heads-up: If the wiki is accurate, I don't think you're allowed to form any nations for the Meissner, you have to stick with Saxony.
Secondly, I suspected that the army tradition decay would be the most useful thing to you among all of the individual ideas. I've always viewed Aristocratic as weaker than most of the military techs unless I'm playing as a nation that synergizes well with it (Poland, Prussia, etc.).
by The Huskar Social Union » Tue Aug 23, 2016 10:52 am
Rannoria wrote:The Huskar Social Union wrote:Ive only played Darkest Hour a bit, not as much as i have with the likes of Arsenal of democracy and HOI4 and HOI3.
Ill try my best though, what country are you?
Well, I tried Germany on 1914 because I heard Germany is the most starter-friendly. I don't mind any nation's advice. Any nation that doesn't need to use boats to go to war, preferably.
by Polar Svalbard » Tue Aug 23, 2016 11:24 am
The Huskar Social Union wrote:Meanwhile, in the united states:
Communist support: 51
Republican support: 49
Wendell Wilkie, you shall be known as the president that lost america to the communists.Polar Svalbard wrote:I'm a bit nervous in my Czech game, I'm running against the clock and i don't know if I can make the Petition the League of Nations before the Munich Agreement hits. I can possibly take the Germans, but without help from the Allies I will inevitably run out of Production and they shall overrun me.
Can you get help from the soviets maybe? Or do you think you would be able to hold out long enough in the war to get help from them?
by Rannoria » Tue Aug 23, 2016 11:29 am
The Huskar Social Union wrote:Rannoria wrote:Well, I tried Germany on 1914 because I heard Germany is the most starter-friendly. I don't mind any nation's advice. Any nation that doesn't need to use boats to go to war, preferably.
Hmm, i actually did try as germany in that scenario, but i never got the actual war. I'd say focus on trying to knock out Russia as early as you can, im not sure if events pop up for it to back out of the war or not, i would assume there is to trigger the russian civil war and what not.
So if you can do that, and those events do happen, this should give you free reign to try and smash into the west. The african colonies i would say are just not worth it at all, abandon them and focus on europe.
I would say to look at the wiki for Darkest Hour (if there is one) or wait for someone more experienced with that particular game to come along, or even try the paradox forums yourself and look at the sub forum on DH.
by The Huskar Social Union » Tue Aug 23, 2016 12:10 pm
Polar Svalbard wrote:The Huskar Social Union wrote:Meanwhile, in the united states:
Communist support: 51
Republican support: 49
Wendell Wilkie, you shall be known as the president that lost america to the communists.
Can you get help from the soviets maybe? Or do you think you would be able to hold out long enough in the war to get help from them?
Gotta remember that Germany hits me before Poland, thus the USSR would have no way to bring its numbers to bear as the lord knows they ain't getting military access from Poland.
As a side note I am playing a historical Czechoslovakia mod.
No worries.Rannoria wrote:The Huskar Social Union wrote:Hmm, i actually did try as germany in that scenario, but i never got the actual war. I'd say focus on trying to knock out Russia as early as you can, im not sure if events pop up for it to back out of the war or not, i would assume there is to trigger the russian civil war and what not.
So if you can do that, and those events do happen, this should give you free reign to try and smash into the west. The african colonies i would say are just not worth it at all, abandon them and focus on europe.
I would say to look at the wiki for Darkest Hour (if there is one) or wait for someone more experienced with that particular game to come along, or even try the paradox forums yourself and look at the sub forum on DH.
Thanks
by Herargon » Tue Aug 23, 2016 12:29 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by Polar Svalbard » Tue Aug 23, 2016 12:36 pm
The Huskar Social Union wrote:Polar Svalbard wrote:Gotta remember that Germany hits me before Poland, thus the USSR would have no way to bring its numbers to bear as the lord knows they ain't getting military access from Poland.
As a side note I am playing a historical Czechoslovakia mod.
Oh yeah woops, forgot they dont have a land connection.
Any idea what the likelyhood is for AI france to form its own alliance to back you? Or has that ship effectively sailed?No worries.Rannoria wrote:Thanks
by Yasuragi » Tue Aug 23, 2016 12:38 pm
Herargon wrote:Is there even already a mod of EU4 that focuses on really small levels? Like, cities, and such? Would be an interesting idea to have an EU4 mod with city states like Athene, Sparta, Crete, etc... Or something like the Hanseatic League. Maybe even small cities to simulate how London, Paris, etc became so big and important.
by The Huskar Social Union » Tue Aug 23, 2016 1:49 pm
Polar Svalbard wrote:The Huskar Social Union wrote:Oh yeah woops, forgot they dont have a land connection.
Any idea what the likelyhood is for AI france to form its own alliance to back you? Or has that ship effectively sailed?No worries.
Historical focus, although If I am able to get to a NF Britain and France will take my side in the Munich agreement, its just a race, me vs Germany, who gets their NF first
by The Huskar Social Union » Tue Aug 23, 2016 1:53 pm
by Herargon » Tue Aug 23, 2016 1:59 pm
Yasuragi wrote:Herargon wrote:Is there even already a mod of EU4 that focuses on really small levels? Like, cities, and such? Would be an interesting idea to have an EU4 mod with city states like Athene, Sparta, Crete, etc... Or something like the Hanseatic League. Maybe even small cities to simulate how London, Paris, etc became so big and important.
Voltaire's Nightmare?
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by The Huskar Social Union » Tue Aug 23, 2016 2:01 pm
by Pandeeria » Tue Aug 23, 2016 2:16 pm
Lavochkin wrote:Never got why educated people support communism.
In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???
by The Huskar Social Union » Tue Aug 23, 2016 2:49 pm
Oh that sounds interesting.Pandeeria wrote:The Huskar Social Union wrote:There was one in the works for CK2, focusing on the various criminal gangs and organisations of New York in the 30s. DOnt think it was ever completed though.
Damn, that would've been so cool.
I've heard of a new mod focusing on modern day politics, and your vassals would represent the various groups in society voting for or against you.
by Herargon » Tue Aug 23, 2016 2:49 pm
Pandeeria wrote:The Huskar Social Union wrote:There was one in the works for CK2, focusing on the various criminal gangs and organisations of New York in the 30s. DOnt think it was ever completed though.
Damn, that would've been so cool.
I've heard of a new mod focusing on modern day politics, and your vassals would represent the various groups in society voting for or against you.
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by Herargon » Tue Aug 23, 2016 2:52 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by Pandeeria » Tue Aug 23, 2016 3:08 pm
Lavochkin wrote:Never got why educated people support communism.
In capitalism, you pretty much have a 50/50 chance of being rich or poor. In communism, it's 1/99. What makes people think they have the luck/skill to become the 1% if they can't even succeed in a 50/50 society???
by The Huskar Social Union » Tue Aug 23, 2016 3:09 pm
by Herargon » Tue Aug 23, 2016 3:29 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
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