NATION

PASSWORD

Issues' incorrect effects

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
User avatar
Swindenland
Envoy
 
Posts: 253
Founded: Aug 21, 2016
Ex-Nation

Issues' incorrect effects

Postby Swindenland » Fri Oct 21, 2016 11:20 am

I want to discuss about the incorrect effects that some Issues make after you choose an option.

All Issues have an effect on your nation after you choose an option, that's how this game works, but many issues change your country's statistical values incorrectly or unrealistically high.
Here are some examples:
My Eco-friendliness dropped after I chose to increase welfare spending for 0,8%
By giving homeless people jobs and new lives your economy drops for 1,5%
After decreasing taxes for 15% my Environmental beauty fell for ca. 30%
And how can Primitiveness and Political Apathy grow for 1,5% if you build your space programme?

That's very incorrect, we all choose the options we want to, but the result isn't always the most relevant or realistic at all. We should change this, outcome's values should be realistic or at least small if unrealistic. What do you think?

User avatar
Drasnia
Minister
 
Posts: 2601
Founded: Feb 02, 2012
Ex-Nation

Postby Drasnia » Fri Oct 21, 2016 11:39 am

See You Space Cowboy...


Return to Technical

Who is online

Users browsing this forum: Bla-Haj, Gorutimania, Inferior, North American Imperial State, Planetary Soviet Socialist Republics, Ransium, Umbratellus, Xoshen, Zaratov

Advertisement

Remove ads