by Klaus Devestatorie » Sun Nov 01, 2015 1:10 am
by Flanderlion » Sun Nov 01, 2015 1:17 am
Klaus Devestatorie wrote:The Pacific finished with just 4 million zombies left over. We've been searching manually for upwards of 6 hours for the locations of the last few. We don't want the result changed to list us as perfect; we just want to know where the hell the last 4 million were.
by Klaus Devestatorie » Sun Nov 01, 2015 1:18 am
Flanderlion wrote:Klaus Devestatorie wrote:The Pacific finished with just 4 million zombies left over. We've been searching manually for upwards of 6 hours for the locations of the last few. We don't want the result changed to list us as perfect; we just want to know where the hell the last 4 million were.
Those damn four million, we were searching through hundreds of nations in the last half hour, which we managed to wipe out three million, but the final four...
by Ballotonia » Sun Nov 01, 2015 3:34 am
by Flanderlion » Sun Nov 01, 2015 4:04 am
Ballotonia wrote:The stats provided are captured at the moment the region is checked by the system. They're not updated on-the-fly. Since the end of Z-Day is a specific moment in time, and we cannot update all regions in that one same moment, the z-update starts a short moment before Z-Day ends. The order in which all regions are processed is randomized (not the same as the regional daily update order). So while the overall numbers provided are good, there may be small inaccuracies when focusing on details: that last missile/horde/extermination force just may have been missed in the overall tally if one leaves it to the final moment.
The only way around that problem which doesn't involve a major rewrite of the game is to shut the system down for a while to prevent people from doing things, and let the system do all the tallying undisturbed.
Note we can't just run the tally afterwards, as nations have the 'annoying' tendency to move around, be founded, start new regions, etc... It's all very dynamic. Like trying to take a picture of a class of toddlers while a group of clowns is passing by the classroom window...
Ballotonia
by Klaus Devestatorie » Sun Nov 01, 2015 5:39 am
Bummer. Worth checking, I guess. I think a few regions developed scripts for finding zombie details, so that'll be the next step.Ballotonia wrote:The stats provided are captured at the moment the region is checked by the system. They're not updated on-the-fly. Since the end of Z-Day is a specific moment in time, and we cannot update all regions in that one same moment, the z-update starts a short moment before Z-Day ends. The order in which all regions are processed is randomized (not the same as the regional daily update order). So while the overall numbers provided are good, there may be small inaccuracies when focusing on details: that last missile/horde/extermination force just may have been missed in the overall tally if one leaves it to the final moment.
The only way around that problem which doesn't involve a major rewrite of the game is to shut the system down for a while to prevent people from doing things, and let the system do all the tallying undisturbed.
Note we can't just run the tally afterwards, as nations have the 'annoying' tendency to move around, be founded, start new regions, etc... It's all very dynamic. Like trying to take a picture of a class of toddlers while a group of clowns is passing by the classroom window...
Ballotonia
by Zemnaya Svoboda » Sun Nov 01, 2015 6:27 am
Klaus Devestatorie wrote:Bummer. Worth checking, I guess. I think a few regions developed scripts for finding zombie details, so that'll be the next step.Ballotonia wrote:The stats provided are captured at the moment the region is checked by the system. They're not updated on-the-fly. Since the end of Z-Day is a specific moment in time, and we cannot update all regions in that one same moment, the z-update starts a short moment before Z-Day ends. The order in which all regions are processed is randomized (not the same as the regional daily update order). So while the overall numbers provided are good, there may be small inaccuracies when focusing on details: that last missile/horde/extermination force just may have been missed in the overall tally if one leaves it to the final moment.
The only way around that problem which doesn't involve a major rewrite of the game is to shut the system down for a while to prevent people from doing things, and let the system do all the tallying undisturbed.
Note we can't just run the tally afterwards, as nations have the 'annoying' tendency to move around, be founded, start new regions, etc... It's all very dynamic. Like trying to take a picture of a class of toddlers while a group of clowns is passing by the classroom window...
Ballotonia
by Ballotonia » Sun Nov 01, 2015 6:47 am
by Klaus Devestatorie » Sun Nov 01, 2015 7:46 am
Cheers. On an unrelated note, if you need any eyeballs, limbs, organs, anything like that, we'll have some excess stock shortly. :vBallotonia wrote:Checking the logs a bit, I observe that the small effect I described above did not actually happen in The Pacific.
The nations you are looking for are Infernus AD and Floweys World. EDIT: both were building a zombie empire, so they may have been 'clear' before, and then end up re-infected.
Ballotonia
by Flanderlion » Sun Nov 01, 2015 3:08 pm
Ballotonia wrote:Checking the logs a bit, I observe that the small effect I described above did not actually happen in The Pacific.
The nations you are looking for are Infernus AD and Floweys World. EDIT: both were building a zombie empire, so they may have been 'clear' before, and then end up re-infected.
Ballotonia
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