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Zombie Invasion - A possible bug?

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Herargon
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Zombie Invasion - A possible bug?

Postby Herargon » Fri Oct 30, 2015 1:21 pm

Hi,

This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.

Could it be a bug?
Last edited by Herargon on Fri Oct 30, 2015 1:22 pm, edited 1 time in total.
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Protestant England and Germany
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Postby Protestant England and Germany » Fri Oct 30, 2015 1:24 pm

Herargon wrote:Hi,

This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.

Could it be a bug?


It isn't appearing on mine. All it says is "Protestant England and Germany is currently considering its options"
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Liberty and Alderney
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Postby Liberty and Alderney » Fri Oct 30, 2015 1:27 pm

Herargon wrote:Hi,

This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.

Could it be a bug?

How much does the number decrease and increase when you refresh the page?
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Mayakava
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not dying zombies

Postby Mayakava » Fri Oct 30, 2015 1:30 pm

i have the same problem it's driving me crazy can someone help me
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Chetzerland
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Postby Chetzerland » Fri Oct 30, 2015 1:34 pm

My numbers arnt doing anything either, no research progress or anything

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British Accia
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Postby British Accia » Fri Oct 30, 2015 1:35 pm

It's all part of oh the game I think. You have only just started researching. It won't work instantly. The cure isn't effective enough, or widespread enough, yet to outweigh the infection rates. It's a stalemate. When you find a cure, which will be after X amount of time, based on how many of your region mates are researching cures. When you find a cure, it will go down rapidly.

This is what I think. It may not be fact.
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Mousebumples
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Postby Mousebumples » Fri Oct 30, 2015 1:41 pm

In past years, it's taken at least an hour (maybe a few hours ... I forget) to actually have your cure missiles, etc., ready for use. In the meantime, your zombie population may fluctuate. And expect to see your zombie population jump up every hour or so, if memory serves.

(*Note: no special "mod knowledge" here - just a report from a player that's done Z-Day a few times ... only the Techies know the details of Z-Day, I'm afraid ... )
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Herargon
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Postby Herargon » Fri Oct 30, 2015 1:44 pm

Liberty and Alderney wrote:
Herargon wrote:Hi,

This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.

Could it be a bug?

How much does the number decrease and increase when you refresh the page?


Tried it three times what you said, Liberty and Alderney.

1, 2, and 3 represent the 'People', while 4, 5, and 6 represent 'Infected'.

1) 3,012,189,709

4 ) 260,901,856



2) 3,012,303,171

5) 261,167.739



3) 3,012,328,814

6) 260,980,905


1 – 2 = -113,462

2 - 3 = -25 643

1 – 3 = -139105

------

4 – 5 = -265883

5 – 6 = 186834

4 – 6 = -79049
Last edited by Herargon on Fri Oct 30, 2015 1:44 pm, edited 1 time in total.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
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Herargon
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Postby Herargon » Fri Oct 30, 2015 1:49 pm

Mousebumples wrote:In past years, it's taken at least an hour (maybe a few hours ... I forget) to actually have your cure missiles, etc., ready for use. In the meantime, your zombie population may fluctuate. And expect to see your zombie population jump up every hour or so, if memory serves.

(*Note: no special "mod knowledge" here - just a report from a player that's done Z-Day a few times ... only the Techies know the details of Z-Day, I'm afraid ... )


Ah, okay thanks. Note noted. I will be more patient now :p
So, at the very beginning of most Z-Days, after an option has been selected, it could take a short while before you're ready to really use what you chose.
Last edited by Herargon on Fri Oct 30, 2015 1:49 pm, edited 1 time in total.
Pro: tolerance, individualism, technocratism, democratism, freedom, freedom of speech and moderate religious expression, the ban on hate speech, constitutional monarchism, the Rhine model
Against: intolerance, radicalism, strong discrimination, populism, fascism, nazism, communism, totalitarianism, authoritarianism, absolutarianism, fundamentalism, strong religious expression, strong nationalism, police states

If you like philosophy, then here you can see what your own philosophical alignements are.

Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
How scifi alliances actually work.

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Frisbeeteria
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Capitalizt

Postby Frisbeeteria » Fri Oct 30, 2015 1:53 pm

Herargon wrote:the 'infected' numbers go down, but after a few times pushing on it, it goes up again.

I believe that you're seeing the margin of error from your nation's pollsters rather than any actual change. And of course, don't forget that pollsters and news readers get infected too. Not really a reliable source.

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Mousebumples
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Postby Mousebumples » Fri Oct 30, 2015 2:03 pm

Herargon wrote:
Mousebumples wrote:In past years, it's taken at least an hour (maybe a few hours ... I forget) to actually have your cure missiles, etc., ready for use. In the meantime, your zombie population may fluctuate. And expect to see your zombie population jump up every hour or so, if memory serves.

(*Note: no special "mod knowledge" here - just a report from a player that's done Z-Day a few times ... only the Techies know the details of Z-Day, I'm afraid ... )


Ah, okay thanks. Note noted. I will be more patient now :p
So, at the very beginning of most Z-Days, after an option has been selected, it could take a short while before you're ready to really use what you chose.

Yeah, things (historically) have updated every "hour." i.e. now that it's been an hour since I selected "cure," my cure missiles are 68.2% developed, but I also had more of my people become zombies since the first hour.

Also, in the past, cure missiles "upgraded" throughout Z-Day, so your weapons gained more potency as Z-Day progressed. You'll see "levels" on the Zombie Control page as well.
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Ballotonia
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Postby Ballotonia » Fri Oct 30, 2015 2:04 pm

The fluctuation is indeed part of the zombie infection estimator. When your nation is in chaos as people flee, combat zombies, or just run around their backyards with arms flailing (you know who you are...) don't count on highly accurate numbers.

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The United Colonies of Earth
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Postby The United Colonies of Earth » Fri Oct 30, 2015 3:07 pm

Can I post a further report here?
On the pages of my neighbor nations, when I fire cure missiles at them I expect to see a timer showing me how long until the missile can be fired again, as such:
Kxcd is currently researching a cure.

CURE MISSILE FIRED

Superweapon ready in:
CURE MISSILE


After "Superweapon ready in:" there isn't a timer for how long until I can fire again.
Is there any reason for this?
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