by Herargon » Fri Oct 30, 2015 1:21 pm
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by Protestant England and Germany » Fri Oct 30, 2015 1:24 pm
Herargon wrote:Hi,
This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.
Could it be a bug?
by Liberty and Alderney » Fri Oct 30, 2015 1:27 pm
Herargon wrote:Hi,
This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.
Could it be a bug?
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by Mayakava » Fri Oct 30, 2015 1:30 pm
by Chetzerland » Fri Oct 30, 2015 1:34 pm
by British Accia » Fri Oct 30, 2015 1:35 pm
by Mousebumples » Fri Oct 30, 2015 1:41 pm
by Herargon » Fri Oct 30, 2015 1:44 pm
Liberty and Alderney wrote:Herargon wrote:Hi,
This is strange. In the Zombie Control part of the screen, when I attempt to push a few times on the 'Research Cure' button, the 'infected' numbers go down, but after a few times pushing on it, it goes up again. The same happens when I press on 'Exterminate Zombies'. I also see this effect in the 'People' I have; the numbers go up or down.
I haven't tested whether this is also the case with 'Embrace Zombies' yet, because I don't want my nation to get overflowed with zombies.
Could it be a bug?
How much does the number decrease and increase when you refresh the page?
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by Herargon » Fri Oct 30, 2015 1:49 pm
Mousebumples wrote:In past years, it's taken at least an hour (maybe a few hours ... I forget) to actually have your cure missiles, etc., ready for use. In the meantime, your zombie population may fluctuate. And expect to see your zombie population jump up every hour or so, if memory serves.
(*Note: no special "mod knowledge" here - just a report from a player that's done Z-Day a few times ... only the Techies know the details of Z-Day, I'm afraid ... )
How scifi alliances actually work.Ifreann wrote:That would certainly save the local regiment of American troops the trouble of plugging your head in ye olde shittere.
by Frisbeeteria » Fri Oct 30, 2015 1:53 pm
Herargon wrote:the 'infected' numbers go down, but after a few times pushing on it, it goes up again.
by Mousebumples » Fri Oct 30, 2015 2:03 pm
Herargon wrote:Mousebumples wrote:In past years, it's taken at least an hour (maybe a few hours ... I forget) to actually have your cure missiles, etc., ready for use. In the meantime, your zombie population may fluctuate. And expect to see your zombie population jump up every hour or so, if memory serves.
(*Note: no special "mod knowledge" here - just a report from a player that's done Z-Day a few times ... only the Techies know the details of Z-Day, I'm afraid ... )
Ah, okay thanks. Note noted. I will be more patient now
So, at the very beginning of most Z-Days, after an option has been selected, it could take a short while before you're ready to really use what you chose.
by Ballotonia » Fri Oct 30, 2015 2:04 pm
by The United Colonies of Earth » Fri Oct 30, 2015 3:07 pm
Kxcd is currently researching a cure.
CURE MISSILE FIRED
Superweapon ready in:
CURE MISSILE
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