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Nation name release!

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Reploid Productions
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Postby Reploid Productions » Mon Mar 16, 2015 5:19 pm

Another consideration to keep in mind when looking at name release tweaks:

Are new players having trouble coming up with account names? Or are existing players simply eyeballing reserved ones? If the former, then increasing the number of released names makes sense. If its the latter, not so much, since the name release is meant to help new players when it seems like the available name options are dwindling; NOT so that existing players can scoop up desirable names.
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Phydios
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Postby Phydios » Mon Mar 16, 2015 6:12 pm

Reploid Productions wrote:Another consideration to keep in mind when looking at name release tweaks:

Are new players having trouble coming up with account names? Or are existing players simply eyeballing reserved ones? If the former, then increasing the number of released names makes sense. If its the latter, not so much, since the name release is meant to help new players when it seems like the available name options are dwindling; NOT so that existing players can scoop up desirable names.


Why not? Genuine question. Why should names be tied up with long-dead accounts when there are people who want them?
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Enfaru
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Postby Enfaru » Mon Mar 16, 2015 11:22 pm

Because they belonged to people who invested time and effort into making them unique. That's why not.

I think that Reploid's logic is a little odd here since by that logic there should be no need to allow names to ever be released. There are 26 letters in the alphabet and I don't think there's a limit on length of nation name, but even if it's over twelve letters that's an incredible combination of letters to use and surely there will be other interesting names.

Instead I think the logic should be, "Is the storage of this data necessary anymore." For instance, if a user has invest 3 years, perhaps you should keep the data for 6 years after their CTE just in case they come back. After that it's often pointless keeping the name reserved. As it's unlikely that they will ever return. I also think there should be a financial line as well. So only users that have given over $20.00 (whether that be as stamps or whatever) are able to have their nations reserved permanently. Unlike currently where it is a very small amount of money. (I have no idea how many supporters there are).
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Luna Amore
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Postby Luna Amore » Mon Mar 16, 2015 11:50 pm

Enfaru wrote:Because they belonged to people who invested time and effort into making them unique. That's why not.

I think that Reploid's logic is a little odd here since by that logic there should be no need to allow names to ever be released. There are 26 letters in the alphabet and I don't think there's a limit on length of nation name, but even if it's over twelve letters that's an incredible combination of letters to use and surely there will be other interesting names.

There is a limit. 40 characters, no word longer than 26 characters.

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Enfaru
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Postby Enfaru » Tue Mar 17, 2015 12:00 am

Luna Amore wrote:
Enfaru wrote:Because they belonged to people who invested time and effort into making them unique. That's why not.

I think that Reploid's logic is a little odd here since by that logic there should be no need to allow names to ever be released. There are 26 letters in the alphabet and I don't think there's a limit on length of nation name, but even if it's over twelve letters that's an incredible combination of letters to use and surely there will be other interesting names.

There is a limit. 40 characters, no word longer than 26 characters.


>.> Dang. If you can't think of an interesting name in the realm of 26 characters maybe people need to consider packing up and going home ...
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Gest
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Postby Gest » Tue Mar 17, 2015 12:18 am

Reploid Productions wrote:Another consideration to keep in mind when looking at name release tweaks:

Are new players having trouble coming up with account names? Or are existing players simply eyeballing reserved ones? If the former, then increasing the number of released names makes sense. If its the latter, not so much, since the name release is meant to help new players when it seems like the available name options are dwindling; NOT so that existing players can scoop up desirable names.


If the Boneyard's release limit was bumped up then, even if most reserved names were taken by established players, new players would get some of these names and thus they would benefit. It is not inherently good to reserve names that aren't likely to be ever used again (especially nations under a billion(less than 6 months) from a dozen years ago) and it is not inherently bad for players to want to grab these names as puppets. I've enjoyed some of my puppets and its partially kept me interested in the game, on which I've spent a tidy sum of cash. I'm sure other people have enjoyed the activity as well. There is nothing wrong with an activity that increases the overall satisfaction with the game.

Even if the original purpose was to assist new players why can't the purpose change. Its not like the follow through on the original idea was ever good. Wasn't the Boneyard started with a news announcement to all existing players? The equivalent of increasing the number of voters by telling people who are already voters to register.
Last edited by Gest on Tue Mar 17, 2015 12:22 am, edited 2 times in total.

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Kaboomlandia
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Postby Kaboomlandia » Tue Mar 17, 2015 7:36 am

Enfaru wrote:
Luna Amore wrote:There is a limit. 40 characters, no word longer than 26 characters.


>.> Dang. If you can't think of an interesting name in the realm of 26 characters maybe people need to consider packing up and going home ...

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Last edited by Kaboomlandia on Tue Mar 17, 2015 7:36 am, edited 1 time in total.
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Libacur
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Suggestion: Change nation making

Postby Libacur » Thu Mar 19, 2015 7:51 am

So I went to try and get a nation name, but a nation that's been inactive 11 years has CTE'd and because it had over 500mil population, I can't claim it.

Can we either have the creation rules changed to 1bil to become ancient, or after 10 years it becomes available no matter what?
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Kaboomlandia
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Postby Kaboomlandia » Thu Mar 19, 2015 10:05 am

Libacur wrote:So I went to try and get a nation name, but a nation that's been inactive 11 years has CTE'd and because it had over 500mil population, I can't claim it.

Can we either have the creation rules changed to 1bil to become ancient, or after 10 years it becomes available no matter what?

There's a discussion about just that here: viewtopic.php?f=15&t=333696
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Gest
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Postby Gest » Sun Mar 22, 2015 5:55 pm

Question: Do the admins know how many of the names that were previously released have been reused?

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Kaboomlandia
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Postby Kaboomlandia » Sun Mar 22, 2015 6:16 pm

Gest wrote:Question: Do the admins know how many of the names that were previously released have been reused?

I would assume that information is in the Boneyard. If multiple nations of the same name have been used, it shows them all in chronological order.
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Gest
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Postby Gest » Sun Mar 22, 2015 9:52 pm

Kaboomlandia wrote:
Gest wrote:Question: Do the admins know how many of the names that were previously released have been reused?

I would assume that information is in the Boneyard. If multiple nations of the same name have been used, it shows them all in chronological order.


I meant the question more broadly, as in how many of the total names released have been recreated. Shot in the dark but I'm guessing the number isn't as high as one would think.

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The Liberated Territories
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Postby The Liberated Territories » Fri Mar 27, 2015 11:21 am

Geanna wrote:So - there's on particular nation name I have been waiting to come available for quite some time.

Former nation Albernia
Founded: Antiquity
Last activity: Tue Jul 1 2003
Population: 988 million

This nation ceased over ten years ago - but it's out of reach. If they haven't come back in over ten years, shouldn't it be safe to say they might not be? I can understand there exists a few cases where this has apparently happen, but it's 2015 ;~; - Hell, I waited 2 years to get a hold of another nation before it finally was free, but given it'd ceased within the last 4 years. This was over a decade ago - and there's many others I drew an interest to that had gone beyond even this one in time.

I understand criteria surrounding the boneyard and why they've not, or have such long wait times - but it's been sometime since it was implemented to begin with, and perhaps it might be time to consider retweaking some of these?

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I also second this. It had been two years since the last name release, I think with the recent upshoot in activity, I think it's time to lessen the rules, whether it be by decreasing the time it takes or increasing the bar to a billion. In addition, I am supportive of a feature that "automatically" deletes and returns unwanted nations (and their names) back to the pool. I do not think this would require too much effort on the programmer's part.
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Wisconsin9
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Postby Wisconsin9 » Fri Mar 27, 2015 1:57 pm

The Liberated Territories wrote:
Geanna wrote:So - there's on particular nation name I have been waiting to come available for quite some time.

Former nation Albernia
Founded: Antiquity
Last activity: Tue Jul 1 2003
Population: 988 million

This nation ceased over ten years ago - but it's out of reach. If they haven't come back in over ten years, shouldn't it be safe to say they might not be? I can understand there exists a few cases where this has apparently happen, but it's 2015 ;~; - Hell, I waited 2 years to get a hold of another nation before it finally was free, but given it'd ceased within the last 4 years. This was over a decade ago - and there's many others I drew an interest to that had gone beyond even this one in time.

I understand criteria surrounding the boneyard and why they've not, or have such long wait times - but it's been sometime since it was implemented to begin with, and perhaps it might be time to consider retweaking some of these?

*throws rocks at Violet* VIOLET, Come out of the wood work, I know you're there! ;~;


I also second this. It had been two years since the last name release, I think with the recent upshoot in activity, I think it's time to lessen the rules, whether it be by decreasing the time it takes or increasing the bar to a billion. In addition, I am supportive of a feature that "automatically" deletes and returns unwanted nations (and their names) back to the pool. I do not think this would require too much effort on the programmer's part.

I'm not too sure about automatically returning names to the pool. There's plenty of times somebody has "quit" and comes back later on.
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Reploid Productions
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Postby Reploid Productions » Fri Mar 27, 2015 6:06 pm

Wisconsin9 wrote:I'm not too sure about automatically returning names to the pool. There's plenty of times somebody has "quit" and comes back later on.

Sometimes nearly a decade later, to boot! :P

It might be a nice optional thing that players could tick in their Settings to release the name for use in the event that they CTE. Dunno if the techies would wanna code it, though.
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In Gentem Et De Libris Scientiam
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Postby In Gentem Et De Libris Scientiam » Fri Mar 27, 2015 6:08 pm

Reploid Productions wrote:
Wisconsin9 wrote:I'm not too sure about automatically returning names to the pool. There's plenty of times somebody has "quit" and comes back later on.

Sometimes nearly a decade later, to boot! :P

It might be a nice optional thing that players could tick in their Settings to release the name for use in the event that they CTE. Dunno if the techies would wanna code it, though.

maybe they could email the person (if they set up for that) if someone wants their nation name?
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Gest
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Postby Gest » Fri Mar 27, 2015 6:22 pm

Reploid Productions wrote:
Wisconsin9 wrote:I'm not too sure about automatically returning names to the pool. There's plenty of times somebody has "quit" and comes back later on.

Sometimes nearly a decade later, to boot! :P


Even if the name "Gemnoviag" had been released to the public, it would most likely not have been reused because who, outside of the guy who came up with it, would want it. It's erroneous to think that most old players would be affected by expanding the boneyard. If the boneyard were expanded, sure a Mordor type name would be taken by someone but a Gemnoviag type name has very little to worry about.
Last edited by Gest on Fri Mar 27, 2015 6:24 pm, edited 1 time in total.

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Postby Mousebumples » Fri Mar 27, 2015 6:23 pm

In Gentem Et De Libris Scientiam wrote:
Reploid Productions wrote:Sometimes nearly a decade later, to boot! :P

It might be a nice optional thing that players could tick in their Settings to release the name for use in the event that they CTE. Dunno if the techies would wanna code it, though.

maybe they could email the person (if they set up for that) if someone wants their nation name?

Do you still use the same email you were using 10 years ago?
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A E Neuman
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Postby A E Neuman » Tue Apr 07, 2015 10:46 am

Reserved by accumulating a large population needs to go the way of the dinosaurs. There is a name I would very much like to have that is reserved because of a large population but the last activity by said name is from 2003. I think after 12 years it is safe to say that it will not be resurrected. Besides that the population is only a bit over the 500 million mark at 627 million. It is extremely frustrating to be blocked in this way.grrrrrrrrrr

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Postby Arumdaum » Tue Apr 07, 2015 11:01 am

Gest wrote:


Even if the name "Gemnoviag" had been released to the public, it would most likely not have been reused because who, outside of the guy who came up with it, would want it. It's erroneous to think that most old players would be affected by expanding the boneyard. If the boneyard were expanded, sure a Mordor type name would be taken by someone but a Gemnoviag type name has very little to worry about.

This post really just suggests that you only want to tweak the boneyard to acquire desirable names, rather than because people are having trouble thinking of new ones.
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Postby Nazi Flower Power » Thu Apr 09, 2015 2:58 am

Reploid Productions wrote:
Wisconsin9 wrote:I'm not too sure about automatically returning names to the pool. There's plenty of times somebody has "quit" and comes back later on.

Sometimes nearly a decade later, to boot! :P

It might be a nice optional thing that players could tick in their Settings to release the name for use in the event that they CTE. Dunno if the techies would wanna code it, though.


I have a couple of old puppets that I would release if there was an option to do so.
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Kazinstan
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Postby Kazinstan » Thu Apr 09, 2015 10:49 am

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It's not the same man.

It's not the same.


You could put a little thing in your signature saying "Roleplaying as the Republic of Vestmark" or whatever.

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Parhe
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Nation name release!

Postby Parhe » Thu Apr 09, 2015 1:34 pm

I don't think whoever is in charge are up with increasing the rate just to let players get names they are eyeing. That said I feel that if this measure is successful at some point the limit will be increased because less and less names will be left available; especially if someone make it a goal to at least reach 500 million to prevent the name from being used again by others. I know I am doing so to some extent for all of my puppets. I wouldn't mind if the population limit is raised-I enjoy timing for the most sought after names- but it isn't likely to happen soon. At least simply because people say they want names that are currently over the limit.
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Riemstagrad
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Postby Riemstagrad » Thu Apr 09, 2015 1:53 pm

We always want those names just above the limit :)

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Indian Empire
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Postby Indian Empire » Fri Apr 10, 2015 3:37 am

Mousebumples wrote:
In Gentem Et De Libris Scientiam wrote:maybe they could email the person (if they set up for that) if someone wants their nation name?

Do you still use the same email you were using 10 years ago?


I have the same email that I had when I was founded! :p And that was 2013.
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