Frisbeeteria wrote:Really not a Rift question, but I'll answer it anyway. Anyone who wants to continue the conversation, take it to a new thread.Ever-Wandering Souls wrote:has it ever been considered to have theme change with all your puppets, not just with that one nation? Is that possible?
The only way that would be possible would be to have a single nation listed as a Master Nation, and all your puppets listed as subsidiaries. We've long thought that was a desirable outcome, but getting there is the problem. The current system treats each nation as an individual player, and changing that to a Parent/Child system would involve rewriting significant portions of the back end.
I'd love to see that, not just for themes and such. You'd be able to do a single sign-on and switch puppets whenever you wanted. It would make modding tons easier, among other things. NS2 did something like that, and despite their other failures it was still a decent idea. It's not a perfect idea - it's possible for a single player to create more than one Master account, kinda defeating the purpose - but for the vast majority of rules-following puppet-using players, it would be a great boon.
Given the amount of rewrite needed, I wouldn't hold your breath.
I'm making a thread
Now, I'll start with a disclaimer - understanding the work needed, I in no way expect this to be anything soon, what with the entire new theme being tweaked and such. Fro my understanding, even in a calm time, it's a massive undertaking.
Having said that, I'd like to see some snowballing of ideas around this. I'll start by mentioning a few pros and cons-
+ Things like postmaster could apply to all nations
+ Building off that, there could be a built in forward-telegrams options. While in some cases, having a separate inbox is nice, there are many cases where it'd be handy to just have message arrive in one place - for example, regions that require an ambassador puppet for an embassy. If they want to get ahold of you, and they message the puppet, it may be a while before you see it
+ Theme changes would carry across all puppets
+ (based on Fris's comments) A built-in puppet switcher might be included (one of the most liked NS++ features, it seems), and the added ease for add-ons might lead to even more cool stuff made by the players
+ Makes noobish/accidental multiing harder. If a player tries to join with two nations under one account, it can remind them that that's not allowed. Again, a player can still create another account - but for example, my puppets come from a loooong span of time, and a few still have a different email than the rest (really should change that some day...) If I forgot I had a WA, and tried to join with one of those, the game would let me - different email, no warning. By tying puppets together, that's gone. One account, one email.
~ Mods /may/ (I'd have to ask one) have an easier time with discipline - from my understanding now, with players' nations treated as individuals, it's easy to post past ban with a puppet. While someone intentionally wishing to post past ban could merely create another master account, the average, rule-abiding player might (not knowing how their controls work, especially with game-side/forum-side differences) be able to prevent people accidentally posting past ban with a puppet.
~Might make future changes easier. It's been mentioned several times that this would require major coding changes. I've also heard in several situations mods say basically "that's a good idea, but because of the way the game treats nations, it's not possible." Maybe this would allow other changes for the coming decades of NS to come smoother, and/or require less work.
- People can still create more than one master account
- lowered revenue (if postmaster and such applies in any way to the account as a whole)
- major backend work needed
- further complicates the whole "sharing nations" thing. If you log in to one account to access all nations, then people either share their one account (which would be bad, as any naughtiness causes a lot more damage), or make multiple masters (lowing the effectiveness of the change)
- I'm guessing connecting current accounts together would be even more of a pain in the ass to code then new ones made
I'm sure I've left a lot out, but I've tried to list a few goods, bads, and iffy things. I guess the general ideas are- Do you think it's potentially worth it? What features might you suggest? Do you have any pros or cons to add? Would you find this helpful, or a pain? I'd love to hear from as many as possible - mods/admins of all types, roleplayers, generalities, WA folk, Gameplayers - shoot!
- Ever-Wandering Souls