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Recruitment idea: Fixed percentages of moving a nation

PostPosted: Wed Oct 22, 2014 5:53 am
by Warzone Codger
Let's face it, recruiting TGs hardly read and a lie we tell ourselves, while it's luck more than anything that a nation is recruited. Stamps and the API just give more rolls of the dice, but ultimately the recruitment success rate is terribly low as nations need to actively move themselves. (Part of the problem if that they are overwhelmed by 20 tgs in seconds, the pre-stamp system at least naturally limits this...but that is a worn discussion).

Instead of this elaborate phony ritual, we should just assign set rates for automatically moving/spawning the nation to your region.

Each stamp gives a 20% chance that the next nation will be spawned in your region.
Each time the API is hit it will give a 10% chance that the next nation will be spawned in your region.
There would be a big "Recruit!" button for you to manually click, and each time it is clicked it will give a 30% chance that the next nation will be spawned in your region.
The remaining 50% is that the nation will be spawned in the GCR.
As for which region's stamp/api/clicking will be competing for the nation, it'll be drawn each time for each nation.

An example.

Airspace has bought 1000 stamps. 10000 Islands has bought 2000 stamps. Capitalist Paradise is using the API. Nationstates is using the API. Mordor is manually clicking. TBR is manually clicking.

A nation is created.

There are 3000 stamps in the system. A stamp is picked at random, 10000 Islands has a higher chance than Airspace as there are more stamps. It is 10000 Islands is picked, they lose the stamp and now by have a 20% chance of getting the nation. Everyone will eventually get picked.

For the the API, the game will check who was to the first to hit the API when the nation is created. That region is selected and now has a 10% chance of getting the nation. The rate limits remain in the API

We now go to the manual queue. The game will check who was first to hit the "recruit" button when the nation is created. That region is selected and now has a 30% chance of getting the nation. The rate limits will be like normal TGing.

The remaining 50% is being spawned in the GCR.

Theoretically you can have 50% of recruiting a nation, but you have to luck out on all three systems.

Strategically, manual has a higher chance, but that depends when you are manually clicking, how many hours you want to be clicking and there are still rate limits. It is also free. API is free and automatic, but has a lower chance, only happens when you are running it and still subject to rate limits. Stamps you need to pay, but it's on all the time and the more stamps you have the higher chance you get selected for the 20%.

Most importantly, once you are selected it guarantees a fixed percentage outcome of receiving the nation. There is at least an assurance your efforts could lead to an outcome, unlike the current system.

PostPosted: Wed Oct 22, 2014 6:03 am
by Enfaru
Actually, so far...evidence indicates that nations do move quite frequently. For instance, population on nationstates has been increasing and in terms of percentage a few regions that I'm involved in have been increasing at similar rates. That's not including GCR...

PostPosted: Wed Oct 22, 2014 10:21 am
by Frisbeeteria
This fails on several levels.
  • The majority of nations being created are puppets, either for gameplay purposes or for filling vast puppet storage bins. No matter where such nations are spawned, they are going to move to where there owners planned to move them. Recruitment telegrams are irrelevant for such nations.
  • Telegram recruiting is a chance to convince new players to come to your region. Your suggestion seems to be that the best spammers should automatically get new, unrecruited nations spawning in their regions based not on their argument, but on their quantity of recruiting. That's a numbers game and a reward based on money (stamps), which [violet] has routinely rejected every time it's been suggested.

PostPosted: Wed Oct 22, 2014 10:55 am
by Shadoke
A manual button to hit that would send a recruitment telegram everytime you hit it would be very nice.

PostPosted: Wed Oct 22, 2014 4:03 pm
by Yao
Why not we get rid of telegrams as an introductory recruiting method and create an entire page that'll show up dedicated to advertising regions?

Including the GCR they were founded in, for reference. >_>

PostPosted: Wed Oct 22, 2014 4:40 pm
by Euroslavia
All I'm seeing coming out of this is "Pay to win", and while your suggestion does add some excitement and randomization to the game, I'm not sure that this is the route we'd ever want to go.

PostPosted: Wed Oct 22, 2014 4:41 pm
by [violet]
Warzone Codger wrote:Part of the problem if that they are overwhelmed by 20 tgs in seconds

That's not correct at all. The system throttles delivery of recruitment TGs to new nations. It takes 30 minutes for the first 10 recruitment TGs to make it through, and over three hours for 20 to arrive... not "seconds."

Warzone Codger wrote:Instead of this elaborate phony ritual, we should just assign set rates for automatically moving/spawning the nation to your region.

This is a whole different concept: you're proposing that nations spawn outside of the feeders. It doesn't have a whole lot to do with recruiting nations from other regions.

Shadoke wrote:A manual button to hit that would send a recruitment telegram everytime you hit it would be very nice.

Yao wrote:Why not we get rid of telegrams as an introductory recruiting method and create an entire page that'll show up dedicated to advertising regions?

Yes, there have been a few ideas like that, based around helping nations find new regions, rather than helping regions find recruits. Most of them involve reworking the Change Region page somehow, like by adding sponsored region messages. So far I haven't really been convinced it will be that useful, because I think people tend to find the region they want to move to first, then look for how to get there, rather than the other way around. But it's still open for ideas.

PostPosted: Wed Oct 22, 2014 7:29 pm
by Nephmir
I've thought about that before. The best I came up with was eliminating recruitment telegram scripts and stamps, allowing custom region tags (but regions are limited to only a certain amount of tags to avoid selecting all of them), and including the tag cloud directly within a tutorial/introductory telegram sent to all new, refounded, and ejected nations automatically by the game.

PostPosted: Thu Oct 23, 2014 11:42 am
by Shadoke
Perhaps make it so that for a fee of something nations will spawn in your region for a peroid of time

10 bucks for a week
20 bucks for two

Make it like 15th of the chance they have of landing in a feeder though, so there isnt a inst5ant 500 region made :p

PostPosted: Thu Oct 23, 2014 12:26 pm
by Euroslavia
Shadoke wrote:Perhaps make it so that for a fee of something nations will spawn in your region for a peroid of time

10 bucks for a week
20 bucks for two

Make it like 15th of the chance they have of landing in a feeder though, so there isnt a inst5ant 500 region made :p

Still runs into the problem of "Pay to win", which isn't a route we want to go.

PostPosted: Thu Oct 23, 2014 12:33 pm
by Shadoke
Euroslavia wrote:
Shadoke wrote:Perhaps make it so that for a fee of something nations will spawn in your region for a peroid of time

10 bucks for a week
20 bucks for two

Make it like 15th of the chance they have of landing in a feeder though, so there isnt a inst5ant 500 region made :p

Still runs into the problem of "Pay to win", which isn't a route we want to go.
The game already has. API is not a alternative version of Mass Telegraming. It is still a very un=-productive, and I cannot see a region thriving usiong it. Look at Madrigal, We have an API script running and it does barely anything, unlike Telegram which brought in much more.

I just want another alternative, honestly, and I wouldn't mind paying for it, mass telegrams are just not practical. A free one would be even cooler, as I can rarely get a credit card.

PostPosted: Thu Oct 23, 2014 12:58 pm
by Warzone Codger
It's being called pay to win when the manual recruiter has

1. The higher percentage of the nation being moved
2. A higher chance of being selected (the number of people you are competing against manually clicking the "recruit" at any one time is probably less than the stamp lottery or even the API, depends on the hour of day. There could be some quiet period where you are the only one manually clicking, so you are the only one selected, the only one with a 30% chance

If manual player who recruit manually for the same 24 hours as stamps and API has definitely the highest chance of all 3 methods. How many hours you want to yo do that is a question of your effort. We know in the pre-stamp day some are willing to put in 12+ hours a on a weekend doing that....

So the opposite of pay to win.

PostPosted: Thu Oct 23, 2014 1:31 pm
by Paintal
[violet] wrote:
Warzone Codger wrote:Part of the problem if that they are overwhelmed by 20 tgs in seconds

That's not correct at all. The system throttles delivery of recruitment TGs to new nations. It takes 30 minutes for the first 10 recruitment TGs to make it through, and over three hours for 20 to arrive... not "seconds."


Sorry, I just created a nation and this didn't seem to be the case. I didn't get over 20 right away, but I did get maybe 4-10 within the first ten minutes. Maybe I am just not paying attention to the time, or is there a way that people are circumventing this?

PostPosted: Thu Oct 23, 2014 2:14 pm
by Indian Empire
Euroslavia wrote:
Shadoke wrote:Perhaps make it so that for a fee of something nations will spawn in your region for a peroid of time

10 bucks for a week
20 bucks for two

Make it like 15th of the chance they have of landing in a feeder though, so there isnt a inst5ant 500 region made :p

Still runs into the problem of "Pay to win", which isn't a route we want to go.


I think that I have to agree with Shadoke here.

Shadoke wrote:
Euroslavia wrote:Still runs into the problem of "Pay to win", which isn't a route we want to go.
The game already has. API is not a alternative version of Mass Telegraming. It is still a very un=-productive, and I cannot see a region thriving usiong it. Look at Madrigal, We have an API script running and it does barely anything, unlike Telegram which brought in much more.

I just want another alternative, honestly, and I wouldn't mind paying for it, mass telegrams are just not practical. A free one would be even cooler, as I can rarely get a credit card.


We need a free version of a mass TG system. Doesn't Max make enough money off of ads already?

PostPosted: Thu Oct 23, 2014 4:34 pm
by [violet]
Paintal wrote:
[violet] wrote:That's not correct at all. The system throttles delivery of recruitment TGs to new nations. It takes 30 minutes for the first 10 recruitment TGs to make it through, and over three hours for 20 to arrive... not "seconds."

Sorry, I just created a nation and this didn't seem to be the case. I didn't get over 20 right away, but I did get maybe 4-10 within the first ten minutes. Maybe I am just not paying attention to the time, or is there a way that people are circumventing this?

They arrive decreasingly quickly. So yes, you do receive five recruitment TGs in the first five minutes, but they come slower and slower.

PostPosted: Thu Oct 23, 2014 5:37 pm
by Indian Empire
:blink:
[violet] wrote:
Paintal wrote:Sorry, I just created a nation and this didn't seem to be the case. I didn't get over 20 right away, but I did get maybe 4-10 within the first ten minutes. Maybe I am just not paying attention to the time, or is there a way that people are circumventing this?

They arrive decreasingly quickly. So yes, you do receive five recruitment TGs in the first five minutes, but they come slower and slower.


Tiringly slow or unfairly fast seem to be the two responses here...