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[Suggestion]On Trophy Regions

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Parone92
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Posts: 758
Founded: Jan 26, 2013
Ex-Nation

[Suggestion]On Trophy Regions

Postby Parone92 » Wed Jul 16, 2014 12:42 pm

  • The basic jist of this whole thing
    Trophy Regions are prizes of many R/D & gameplay groups(example). It is often the point of any invasion and the intent of region-crashers or raiders to either capture a certain region as a trophy for their group or to completely destroy it. Well when raiders and region-crashers often succeed with these efforts and refound the regions as a trophy region what you see as a result is a region that is inhabited solely by 1-2 nations(usually just puppets that sit inactive) and the region itself is locked behind a password and it exists solely for aesthetic purposes, kind of like how embassies were before the update that actually gave them a function. One question that sits in my mind though:

    Why do trophy regions have executive founders?

    Really, if the trophy regions are sitting there with executive founders and locked behind passwords then the region is only serving as an aesthetic feature. But what if it was required for trophy regions to have non-executive founders as a requirement of their status? The game code needed to make this happen is already coded into the game, since founders are able to give up power to the world assembly delegate(WA delegate) when they are creating the region via if they un-check a specific box in the "create a region" page. The only thing that is needed is for a staff member to write a new rule consisting 1 line(or a few) that basically says this: Trophy regions cannot have executive founders. See? Easy!

    Okay, maybe not that easy. First, the staff would have to make all the raiders groups who have a trophy region actually refound the thing if they have a puppet acting as a founder. But most of the effort for that would be put on the players, and the staff would just have to oversee it. If people failed to comply, the regions could be deleted by staff, and repeat offenders could be dealt with however(it's not my place to decide punishments).

    If this is done, it would add onto gameplay by expanding a cornerstone of it. Groups with trophy regions would have to manage them by placing WA endorsements onto a chosen puppet who would need to be delegate. This would force the group to choose how to spend their endorsements: do they send them to maintain security on regions they control, or save them for actual operations? It would be that layer of resource management which could make the game refreshing. Can I also mention that it would give defenders/former natives hope of reclaiming their region, and rivals raider groups the chance to seize the trophy region as their own. This would be a nice compliment to a certain feature that's a work-in-progress at the moment. Maybe solving some technical difficulties as well?

    TL;DR: Can regions taken as trophies by gameplay(R/D) groups be required to have non-executive founders and be forbidden from placing passwords upon them? IT would make it possible for other groups of players(or even the natives) to take them back at some point in the future
Last edited by Parone92 on Wed Jul 16, 2014 12:43 pm, edited 1 time in total.

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Ballotonia
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Posts: 5494
Founded: Antiquity
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Postby Ballotonia » Wed Jul 16, 2014 1:00 pm

Parone92 wrote:First, the staff would have to make all the raiders groups who have a trophy region actually refound the thing if they have a puppet acting as a founder. But most of the effort for that would be put on the players, and the staff would just have to oversee it. If people failed to comply, the regions could be deleted by staff, and repeat offenders could be dealt with however(it's not my place to decide punishments).


This is IMHO the biggest problem in your proposal. It requires the moderators to make a determination of which region is a trophy region and which are just small and simply haven't grown yet. While it is clear now to tell the difference, we should expect players to purposefully obfuscate the two in order to get a region of one type to fall under the rules of the other type. And others will argue against such a determination, etc... We've seen this before with figuring out whether nations are native or not and it didn't leave the moderator staff with a warm fuzzy feeling.

Ballotonia
"Een volk dat voor tirannen zwicht zal meer dan lijf en goed verliezen, dan dooft het licht…" -- H.M. van Randwijk

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Wed Jul 16, 2014 1:01 pm

Parone92 wrote:... the staff would have to make ...

This is where your entire concept crumbles. If your intent is to have the mods make subjective judgments on what is and isn't a "trophy region", we're not going to do it. Mod judgment on invasion / defense intent has been tried and failed miserably. If you can't come up with a programmatic way for this to apply to all players and activities, it's DOA.

Edit: Ninja'd by Ballo, but worth saying twice.


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