by Naivetry » Fri Jun 12, 2009 2:03 pm
by Marcuslandia » Fri Jun 12, 2009 2:53 pm
Naivetry wrote:One simple idea.
A newly elected WA Delegate cannot eject any nation for 24 hours.
by Ballotonia » Fri Jun 12, 2009 3:10 pm
by Unibot » Fri Jun 12, 2009 3:21 pm
Vocenae wrote:Unibot, you have won NS.
by Unibot » Fri Jun 12, 2009 3:38 pm
i suggest 1 minute.
Vocenae wrote:Unibot, you have won NS.
by Naivetry » Fri Jun 12, 2009 4:43 pm
Marcuslandia wrote:[Keep in mind that whatever period you specify would also apply to any liberators that took the Delegate position away from the invaders.]
by Marcuslandia » Fri Jun 12, 2009 5:17 pm
Naivetry wrote:Marcuslandia wrote:[Keep in mind that whatever period you specify would also apply to any liberators that took the Delegate position away from the invaders.]
Quite - that's one reason why I suggested 24 hours instead of 5 days.
by TannerFrankLand » Fri Jun 12, 2009 5:19 pm
Marcuslandia wrote:Naivetry wrote:Marcuslandia wrote:[Keep in mind that whatever period you specify would also apply to any liberators that took the Delegate position away from the invaders.]
Quite - that's one reason why I suggested 24 hours instead of 5 days.
The reason I suggested the longer timeframe was for the benefit of players that do NOT check up on the game every day. For someone that pops in every few says, if his region is invaded shortly after he was last there, the whole thing is practically a done deal by the time he gets back. With a longer time frame before invaders can do something (practically) irreversible, that category of player might be able to switch his endorsement from the new Delegate that turned out to be an infiltrator, or simply join in the defender effort to organize a defense, etc.
Not everybody that enjoys the game stays glued to what happens in the game. I don't think they should have fewer rights than the fanatics just because of that fact.
Security Council FanaticWA Security Council:
SC #3 ~ Condemn Nazi Europe [SORRY!]
SC #12 ~ Commend Todd McCloud
SC #18 ~ Commend Sedgistan
SC #27 ~ Condemn Unknown
SC #36 ~ Liberate Eastern Europe
SC #51 ~ Commend Fudgetopia
SC #67 ~ Commend Naivetry
SC #71 ~ Repeal Condemn Unknown.
WA General Assembly:
GA #81 ~ Disaster Preparedness Act
GA #105 ~ Preparing For Disasters
GA #164 ~ Consular Rights
GA #278 ~ Repeal "Right to Privacy"
by Unibot » Fri Jun 12, 2009 5:23 pm
The reason I suggested the longer timeframe was for the benefit of players that do NOT check up on the game every day. For someone that pops in every few says, if his region is invaded shortly after he was last there, the whole thing is practically a done deal by the time he gets back. With a longer time frame before invaders can do something (practically) irreversible, that category of player might be able to switch his endorsement from the new Delegate that turned out to be an infiltrator, or simply join in the defender effort to organize a defense, etc.
Not everybody that enjoys the game stays glued to what happens in the game. I don't think they should have fewer rights than the fanatics just because of that fact.
Vocenae wrote:Unibot, you have won NS.
by Marcuslandia » Fri Jun 12, 2009 6:12 pm
Unibot wrote:Granted. But I believe people who aren't glued to the game (I envy them...) typically don't have as much patience for the game, in particular - n00bs. I remember feeling frustrated that I had to wait a whole freaken day (OMG) to join the WA! Imagine trying to start a region with a couple friends, and having to wait 5 whole days to have a delegate gain power. It would be annoying for them I think, and might turn them off the game.
by Unibot » Fri Jun 12, 2009 6:22 pm
Vocenae wrote:Unibot, you have won NS.
by Marcuslandia » Fri Jun 12, 2009 6:33 pm
Unibot wrote:Well actually, I have one of the smallest attention spans I've ever encountered.
And NationStates plays to that characteristic very well, because if you get bored of one aspect of the game theres always another aspect that's there to drag you back in.
by TannerFrankLand » Fri Jun 12, 2009 6:37 pm
Marcuslandia wrote:Unibot wrote:Well actually, I have one of the smallest attention spans I've ever encountered.
And NationStates plays to that characteristic very well, because if you get bored of one aspect of the game theres always another aspect that's there to drag you back in.
I hear that one loud and clear. I've been laying back running an issues experiment for three months. It took having my region overrun to get me involved in forum discussions for the first time. This is surprisingly the most interesting aspect I've ever found in the game. (And now you know why I've been posting so fricking much. Just making up for lost time.)
Security Council FanaticWA Security Council:
SC #3 ~ Condemn Nazi Europe [SORRY!]
SC #12 ~ Commend Todd McCloud
SC #18 ~ Commend Sedgistan
SC #27 ~ Condemn Unknown
SC #36 ~ Liberate Eastern Europe
SC #51 ~ Commend Fudgetopia
SC #67 ~ Commend Naivetry
SC #71 ~ Repeal Condemn Unknown.
WA General Assembly:
GA #81 ~ Disaster Preparedness Act
GA #105 ~ Preparing For Disasters
GA #164 ~ Consular Rights
GA #278 ~ Repeal "Right to Privacy"
by Zemnaya Svoboda » Fri Jun 12, 2009 7:20 pm
by Biyah » Fri Jun 12, 2009 9:34 pm
by Naivetry » Fri Jun 12, 2009 9:36 pm
Biyah wrote:I think this is a very bad idea, actually.
It means that for 24 hours, there is no control, a delegate can't remove invaders (or defenders, on the flip side) so the region is a free-for-all.
I can very easily see invaders and defenders pouring more and more people into a single region, seeing it switch hands daily, until eventually everyone available is tied up- before anyone could finally boot the other side.
For a region that never wanted that play in the first place, this would be hell. For those of us who do like to move around to new defenses daily, this would be a serious pain in the arse.
No ban limit.
by Biyah » Fri Jun 12, 2009 9:37 pm
by Naivetry » Fri Jun 12, 2009 9:38 pm
by Biyah » Fri Jun 12, 2009 9:40 pm
by Defaultia II » Fri Jun 12, 2009 9:44 pm
Biyah wrote:This means there would be no clear end to an invasion or defense. It would be one, long, battle- it would become a war of attrition.
by Biyah » Fri Jun 12, 2009 9:46 pm
by Naivetry » Fri Jun 12, 2009 9:53 pm
by Biyah » Fri Jun 12, 2009 9:58 pm
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