Naivetry wrote:After consultation, the consensus seems to be... let's do it.
YES!!!! Double updates!!!
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by Allrule » Sun Aug 09, 2009 9:45 pm
Naivetry wrote:After consultation, the consensus seems to be... let's do it.
by Karputsk » Mon Aug 10, 2009 1:25 pm
by Charlotte Ryberg » Mon Aug 10, 2009 1:32 pm
by Topid » Mon Aug 10, 2009 3:30 pm
by Biblical Importance » Tue Aug 11, 2009 6:02 pm
[violet] wrote:As per earlier discussion in this thread, I do want to move to two major daily updates (one every 12 hours), which would guarantee at least one non-horrific time for everybody. But for the moment, the current time seems to be the best available compromise. If it's 6am for you, that's bad, but it's better than the 4am update time many American players had to deal with previously.
by [violet] » Fri Aug 14, 2009 10:23 pm
by Karputsk » Fri Aug 14, 2009 11:46 pm
by Ketchupland » Sat Aug 15, 2009 8:25 am
[11:21] <Nean> No it's just that the minor update is now going to do everything the major update does
[11:21] <Ketchupland> oh cool
by The Sedge » Sat Aug 15, 2009 9:50 am
by Crushing Our Enemies » Sat Aug 15, 2009 3:20 pm
by Face Dancers » Sat Aug 15, 2009 6:23 pm
[violet]:But go to two daily updates, and there's a time to suit everyone!
by Crushing Our Enemies » Sat Aug 15, 2009 8:41 pm
by Sniper Wolv XVI » Sun Aug 16, 2009 1:24 am
by Naivetry » Sun Aug 16, 2009 2:01 am
by Charlotte Ryberg » Sun Aug 16, 2009 3:30 am
by Face Dancers » Sun Aug 16, 2009 4:21 am
Naivetry wrote:It's in effect as of yesterday.
I figured y'all would think of the shared-nation thing pretty fast. It means one less endo for us to worry about countering and encourages you all to work as a team, so I don't see any negatives.
by Crushing Our Enemies » Sun Aug 16, 2009 8:39 am
by Cement Tides » Sun Aug 16, 2009 1:51 pm
by [violet] » Sun Aug 16, 2009 11:02 pm
by Unibot » Mon Aug 17, 2009 8:26 am
I'm interested in feedback to assess how this is going. Please note that since we're now live, reports of what is actually happening are more useful than predictions of what might happen.
Vocenae wrote:Unibot, you have won NS.
by The Sedge » Mon Aug 17, 2009 8:39 am
Unibot wrote:I'm interested in feedback to assess how this is going. Please note that since we're now live, reports of what is actually happening are more useful than predictions of what might happen.
Could you make the second major update possibly optional ?
Just looking at some of the grumblings from the raiding crowd, having a second major updates makes it easier for raiders to take the delegacy but much, much harder for them to continue to control that position.
If the second major update was something that you could turn off for your Region, though requiring a fairly large influence cost (meaning raiders would still have to defend from further invasions very hard for a couple of days) in the Regional Controls. This could work? No?
by Unibot » Mon Aug 17, 2009 10:44 am
Thats not a practical solution - its only griefers who would want to hold the delegacy for an extended period of time who would lose out.
Vocenae wrote:Unibot, you have won NS.
by Face Dancers » Tue Aug 18, 2009 1:53 am
The Sedge wrote:I see the second update as helping raiders by giving them double the opportunity to strike - its only griefers who would want to hold the delegacy for an extended period of time who would lose out.
by The Sedge » Tue Aug 18, 2009 2:17 am
by Karputsk » Tue Aug 18, 2009 10:07 am
The Sedge wrote:Its not a challenge, rather than a walk in the park. Previously, a raider delegate would just have to be online for 5 minutes a day, and they could counter any liberation attempt (the recent invasion of Q102 showed that a raider delegate experienced with regional controls could kick out any number of nations entering just before update). Yes it is harder for invaders to hold a region, but it was far too easy beforehand. All you need to do is either be online at both updates, or allow someone else access to your nation for the update you can't make.
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