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More issues per day

Bug reports, general help, ideas for improvements, and questions about how things are meant to work.
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Mikertaz Kein
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More issues per day

Postby Mikertaz Kein » Mon Jun 08, 2009 1:28 pm

I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...

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Unibot
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Re: More issues per day

Postby Unibot » Mon Jun 08, 2009 2:08 pm

I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...


Once per hour? That would be crazy! :)

I wouldn't mind an extra issue a day, like three per day, or even, OMG four! But considering that we only have a couple hundred issues, having 24 issues per day would certainly increase the number of repeating issues, and bore the hell of the issue game because any long-time player would certainly have played every issue at some point.

I'll add the idea to the list, but I'm pretty this has been suggested before, a lot. But I'd be interested in hearing why it isn't or won't be implemented.

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Mikertaz Kein
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Re: More issues per day

Postby Mikertaz Kein » Mon Jun 08, 2009 2:14 pm

I understand. This is why we need more topic writers...

I would add my two-cents, but I will wait till tommorow to apply. I just have much free time, so evlving my nation faster would be ideal for me, and I could always just set the settings back to 'once per day' later...


Thanks :lol:


edit* Wow, I am not too far off the srver time. I am at 2:18 pm. Well, considering my nation is a futuristic warzone, it makes sense...
Last edited by Mikertaz Kein on Mon Jun 08, 2009 2:19 pm, edited 1 time in total.

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Valipac
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Re: More issues per day

Postby Valipac » Mon Jun 08, 2009 2:35 pm

I too, would request more issues per day. The basic jist of my reasoning is that for the entire time I've had this nation, I have not received one directly economic issue, but rather all of them have been regarding civil and political liberties. Simply put, I'd like to increase the number of issues recieved to be able to increase my probability of getting an economic issue.
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Mikertaz Kein
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Re: More issues per day

Postby Mikertaz Kein » Mon Jun 08, 2009 2:56 pm

If the submissions allowed more posts, or volunteer issue editors, then we would have plenty of issues for this. I think volunteer issue editors would help alot, even adding their own ideas. The only thing I want to know though, is how do they know if an issue already exists? Is there a list or is it pretty much hit n' miss?



*edit I didn't want to start a whole new thread for this, but can we change this

The Disputed Territories of Mikertaz Kein is a fledgling, environmentally stunning nation, remarkable for its complete absence of social welfare. Its hard-nosed, hard-working population of 6 million have some civil rights, but not too many, enjoy the freedom to spend their money however they like, to a point, and take part in free and open elections, although not too often.

The medium-sized government juggles the competing demands of Law & Order, Defence, and Religion & Spirituality. The average income tax rate is 17%. Private enterprise is illegal, but for those in the know there is a slick and highly efficient black market in Arms Manufacturing.

Voting is voluntary and marijuana is legal in the privacy of your own home. Crime is a serious problem. Mikertaz Kein's national animal is the Leech, which frolics freely in the nation's many lush forests, and its currency is the Bloodstone.

Mikertaz Kein is ranked 1st in the region and 19,520th in the world for Largest Furniture Restoration Industry.


This is my description, but much of it isn't the image I want. My country is a warzone that used t b a vivid metropolis. There are no 'lush forests' nor is here 'stunning landscape'. It is a desert plain, with bloody skirmishes, warring factions, and desolate landscape. My government could care less about religon and sppirituality, for it needs to get crime under cntrol due to the way this nation came to be. To see what I made it to be, see the 'list of nation capitals' post at the top of the forum.
Last edited by Mikertaz Kein on Mon Jun 08, 2009 3:02 pm, edited 1 time in total.

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Sibirsky
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Re: More issues per day

Postby Sibirsky » Mon Jun 08, 2009 2:59 pm

Mikertaz Kein wrote:If the submissions allowed more posts, or volunteer issue editors, then we would have plenty of issues for this. I think volunteer issue editors would help alot, even adding their own ideas. The only thing I want to know though, is how do they know if an issue already exists? Is there a list or is it pretty much hit n' miss?


I have only been playing for about 2 months or so, and have seen every issue multiple times.
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Flibbleites
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Re: More issues per day

Postby Flibbleites » Mon Jun 08, 2009 3:04 pm

Unibot wrote:
I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...


Once per hour? That would be crazy! :)

I wouldn't mind an extra issue a day, like three per day, or even, OMG four! But considering that we only have a couple hundred issues, having 24 issues per day would certainly increase the number of repeating issues, and bore the hell of the issue game because any long-time player would certainly have played every issue at some point.
Hell, considering that new nations only get the first 30 issues for the first few months they'd run out of new issues in just a couple of days at that rate.

Unibot wrote:I'll add the idea to the list, but I'm pretty this has been suggested before, a lot. But I'd be interested in hearing why it isn't or won't be implemented.

It's not implemented because issues are given as part of the updates and there's only two of those per day.

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Erastide
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Re: More issues per day

Postby Erastide » Mon Jun 08, 2009 3:24 pm

Sibirsky wrote:
Mikertaz Kein wrote:If the submissions allowed more posts, or volunteer issue editors, then we would have plenty of issues for this. I think volunteer issue editors would help alot, even adding their own ideas. The only thing I want to know though, is how do they know if an issue already exists? Is there a list or is it pretty much hit n' miss?


I have only been playing for about 2 months or so, and have seen every issue multiple times.

I can guarantee you actually haven't seen every single issue. Even at 2 per day, it's impossible to have gone through all 200+ issues. :roll:

The list of issues is in the "Got Issues" forum, and you can look there to see the actual complete list of issues.

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Unibot
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Re: More issues per day

Postby Unibot » Mon Jun 08, 2009 4:14 pm

Flib wrote:It's not implemented because issues are given as part of the updates and there's only two of those per day.


Oh, I see. That makes perfect sense, thanks. :blush:

However I wonder if two issues could be delivered per update or not ?

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Sirocco
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Re: More issues per day

Postby Sirocco » Tue Jun 09, 2009 6:10 am

We're going to stick to the maximum of two issues per day.

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Marcuslandia
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Re: More issues per day

Postby Marcuslandia » Tue Jun 09, 2009 1:12 pm

Two issues per day would be fine -- if the catalog of issues was mightily expanded. After about just a few weeks, it's one familiar issue after another. Then subtract from that total, all the issues that get dismissed because, quite frankly, NONE of the choices are even worth considering and what you have left is maybe 10-20 different issues that you'll even contemplate.

At the moment, to write issues you have to have a regional pop of, what? 500 million? Maybe it would be worth considering dropping that limit down to 250 or 100 million. Having MANY more people eligible to write issues _will_ increase the number of issues submitted for consideration. Then it's just a matter of sifting through the chaff to get to the grain.

[Oops. Just saw the issues contest thread. :oops: ]
Last edited by Marcuslandia on Tue Jun 09, 2009 2:21 pm, edited 1 time in total.
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Oxnardo
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Re: More issues per day

Postby Oxnardo » Sun Jun 21, 2009 6:46 pm

Unibot wrote:
I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...


Once per hour? That would be crazy! :)

I wouldn't mind an extra issue a day, like three per day, or even, OMG four! But considering that we only have a couple hundred issues, having 24 issues per day would certainly increase the number of repeating issues, and bore the hell of the issue game because any long-time player would certainly have played every issue at some point.

I'll add the idea to the list, but I'm pretty this has been suggested before, a lot. But I'd be interested in hearing why it isn't or won't be implemented.

I'm also a n00b myself, but one idea I had was, instead of more frequent issues, a seperate but similar feature of "issue repeal"...you can tweak the basics of it, but what it would involve is after 30 days of deciding on and being locked into a position, that issue resurfaces, and a nation can repeal it (or basically change the previous answer). You can set limits on the number of repeals a nation has every so often, you can make it where issues are only reviewable for a limited amount of time (for example, only on the 30th day, or only from day 15-day 17 after initial passage, etc). Would allow a couple things to happen.

1) nations can change their overall categories much faster (ie NYT Democracy/Civil rights Lovefest/etc) because it moves the meter (so to speak) twice as fast as just picking on a new issue.
2) nations can reverse course on an issue that they didn't like the (unintended) outcome of.
3) just makes the game that much more interesting and allows for a little more daily playability, especially for people like me who don't really get involved in the other player-generated aspects of the game. And let's face it, the more playable the game is to early players, the more likely we'll be drawn in to other aspects of the game over time.

Just a thought. If you hate it, please disregard.
Last edited by Oxnardo on Sun Jun 21, 2009 6:47 pm, edited 1 time in total.

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Sibirsky
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Re: More issues per day

Postby Sibirsky » Sun Jun 21, 2009 6:52 pm

Erastide wrote:
Sibirsky wrote:
Mikertaz Kein wrote:If the submissions allowed more posts, or volunteer issue editors, then we would have plenty of issues for this. I think volunteer issue editors would help alot, even adding their own ideas. The only thing I want to know though, is how do they know if an issue already exists? Is there a list or is it pretty much hit n' miss?


I have only been playing for about 2 months or so, and have seen every issue multiple times.

I can guarantee you actually haven't seen every single issue. Even at 2 per day, it's impossible to have gone through all 200+ issues. :roll:

The list of issues is in the "Got Issues" forum, and you can look there to see the actual complete list of issues.


Someone said only the first 30 come up for the first few months. Perhaps that's the issue. Any new issue that comes up I have already had though. I also have many puppet nations.
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Romanar
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Re: More issues per day

Postby Romanar » Sun Jun 21, 2009 7:00 pm

I certainly haven't seen EVERY issue, even at my advanced age and multiple puppets. For one thing there are some Easter Eggs that I've NEVER seen. :( However, it has been a long time since I've seen anything new. I'm more interested in expanding the issue pool than increasing issue frequency.

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New South Hell
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Re: More issues per day

Postby New South Hell » Mon Jun 22, 2009 3:44 am

Romanar wrote:I certainly haven't seen EVERY issue, even at my advanced age and multiple puppets. For one thing there are some Easter Eggs that I've NEVER seen. :(


Me too. I've managed to get 3 of the 4 Easter eggs, but there are still 3 or 4 issues that none of my puppets have ever gotten. (Maybe they're impossible to get, and they're just in the list to keep people like us playing. :lol2: )

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Unibot
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Re: More issues per day

Postby Unibot » Mon Jun 22, 2009 8:53 am

I've managed to get 3 of the 4 Easter eggs


I wonder how to get the "Should we pull the lever?", and I wonder if the one issue dealing with the world becoming 1 year old, was something that was mass produced for NationStates' first anniversary and never seen again.

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Pax Ordo
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Re: More issues per day

Postby Pax Ordo » Mon Jun 22, 2009 9:03 am

Mikertaz Kein wrote:I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...

well, why not ask the site admins to put up a suggestion box for new issues, that way they could get a constant supply of new issues. not only that, but many of the issues would reflect the political matters and happenings throughout the world at the time. they could also delete the older issues that most of the senior players on the game, such as nations founded in antiquity have seen time and time again. which in my opinion would make a lot of sense and increase the issues at the same time. this would allow them to post more issues in a given day, not one an hour, but it would give them a constant supply of issues and increase the depth of the game giving the players another aspect of real world politics to focus upon.

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Dread Lady Nathicana
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Re: More issues per day

Postby Dread Lady Nathicana » Mon Jun 22, 2009 9:26 am

Pax Ordo wrote:
Mikertaz Kein wrote:I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...

well, why not ask the site admins to put up a suggestion box for new issues, that way they could get a constant supply of new issues. not only that, but many of the issues would reflect the political matters and happenings throughout the world at the time. they could also delete the older issues that most of the senior players on the game, such as nations founded in antiquity have seen time and time again. which in my opinion would make a lot of sense and increase the issues at the same time. this would allow them to post more issues in a given day, not one an hour, but it would give them a constant supply of issues and increase the depth of the game giving the players another aspect of real world politics to focus upon.


They do have a way to submit new issues - Submit An Issue in fact accomplishes this. Right there under where you deal with your issues.

Now for the cranky old nation bit: "We've always had the two-issue option, and by damn that was good enough for us. Why should you whippernsappers get more than we did? And get off mah lawn!" *shakes cane and grumbles* :D

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Unibot
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Re: More issues per day

Postby Unibot » Mon Jun 22, 2009 9:38 am

Now for the cranky old nation bit: "We've always had the two-issue option, and by damn that was good enough for us. Why should you whippernsappers get more than we did? And get off mah lawn!" *shakes cane and grumbles*


Now for the whippersnappers new nation bit: *grooms hair like the Fonz* "Move over grandma, and make like a tree - I mean, ah, fuck it, and can I borrow the region? I've got a date... I promise I won't trash it up like last time!"
Last edited by Unibot on Mon Jun 22, 2009 9:42 am, edited 2 times in total.

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Dread Lady Nathicana
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Re: More issues per day

Postby Dread Lady Nathicana » Mon Jun 22, 2009 9:54 am

Unibot wrote:Now for the whippersnappers new nation bit: *grooms hair like the Fonz* "Move over grandma, and make like a tree - I mean, ah, fuck it, and can I borrow the region? I've got a date... I promise I won't trash it up like last time!"


Back in my day, we had to walk uphill in a blizzard with no snow boots both ways to 'borrow' a region, and we liked it! And there was none of this pansy-ass whining about ... oh who am I kidding, when it comes to regional politics there has ALWAYS been whining and bickering and complaining, and there probably always will be. :twisted:

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Australian Asia
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Re: More issues per day

Postby Australian Asia » Mon Jun 22, 2009 10:01 am

Mikertaz Kein wrote:I have only been playing a few days, but I think that the settings should include faster issue settings. I only play between this and another mmorpg so I can use with more speed. I understand if this is not possible, but something along the lines of 'once per hour' or so would be nice...


Ye, I am for!

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Maniaca
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Re: More issues per day

Postby Maniaca » Mon Jun 22, 2009 10:04 am

I never get any new issues. I think more issues per day is silly. Just keep playing and eventually you'll get them all and wish you had less. Time marches on, son, before too long you'll have to work nights and pay rent, and you'll wish you had less issues to deal with.

Edit: By "I never get any new issues" I mean I get two old issues per day. I haven't seen a new issue in years.
Last edited by Maniaca on Mon Jun 22, 2009 10:06 am, edited 1 time in total.

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Ledarre
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Re: More issues per day

Postby Ledarre » Mon Jun 22, 2009 10:09 am

I too would like to see more issues, but one per hour seems a bit much 3 or 4 per day seem much more reasonable, and yes allowing younger nations to submit issues for aproval would be a good idea ( population of 250 million?). On the other hand I don't think being able to go back on issues instanly just because it had an unexpected result is a good idea. The mistakes are all part of the fun.

(End of long rambling post)

(Edit: it usually takes several hours for me to get a new issue, today it took seconds....YAY! :))
Last edited by Ledarre on Mon Jun 22, 2009 10:20 am, edited 2 times in total.
The Murtunian Tribes wrote:
Ledarre wrote:I'm struggling to see the problem here. Just look at my nation, looks like a politically free nation, right? WRONG! The democratically elected parliament requires a unanimous vote to actually pass legalisation and with proportional representation and the number of extremists in parliament this is near impossible.

So the monarchy effectively rules by decree. I have achieved this through answering issues in a certain way... Unfortunately I can’t remember what those issues were. That plus a little bit of RP. Anyway my point is it’s easy to have moderate to high political freedoms and still have absolute power, you just have to be creative.


Huh. That's a rather unique and, I must say, deliciously evil approach. *golfclap*

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New Gerpan
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Re: More issues per day

Postby New Gerpan » Mon Jun 22, 2009 10:12 am

i would like it better if instead of a 2 per day, 1per day thing, that you click a botton, and you get an issue, that would be nice :)
~Murdoc Leonardo Darkins, Leader of New Gerpan

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Unibot
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Re: More issues per day

Postby Unibot » Mon Jun 22, 2009 10:16 am

Back in my day, we had to walk uphill in a blizzard with no snow boots both ways to 'borrow' a region, and we liked it! And there was none of this pansy-ass whining about ... oh who am I kidding, when it comes to regional politics there has ALWAYS been whining and bickering and complaining, and there probably always will be.


'like' Hell grandma, you're always nagging me?

*In a bad old person impression*

"What are you going to do with your life - be a delegate? a defender? We'll always need more feederites too! Nuffing wrong with that!"

"What? You don't know what you want to be!? If you keep talking like that you'll end up as some grunt in a Macedonian colony! AND don't tell me I raised a grunt!"

Like come on! Give me a break, gramps, I just want to answer my fricken issues! Because its not 'like' what you'll do, but who you will be when you answer issues. Gosh...

*Combs hair*
Last edited by Unibot on Mon Jun 22, 2009 11:05 am, edited 2 times in total.

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