Sorry for continuing the thread bump, Pyth; if you'd like us to take it elsewhere, I'd be happy to.
[violet] wrote:Naivetry wrote:[M]aking Founders optional at regional creation... I don't think will do a thing to our side of the game but cause a headache for defenders who have to figure out whether or not it's worth trying to save a region that intentionally committed suicide.
You could equally argue that all regions "intentionally commit suicide" if, following the loss of their Founder, they don't immediately organize a refounding. People have other priorities besides guarding against invasion.
From my perspective, it's not at all the same thing. Refounding is difficult, dangerous, and destructive; there are definite risks and drawbacks to it. There is no similar risk or drawback to checking an "I want to be a Founder" box when you first start out; so there's really no commensurate excuse not to have one.
I don't think you could assume no Founder == "please invade me." I might create a region as a non-executive Founder just because I want it to be democratic, not beholden to me. Practically, of course, my region would be a lot more vulnerable to external influence than it would otherwise be, but that would be a risk I'm prepared to accept, as opposed to something I actually want to happen. I would still desire assistance from defenders should I come under attack.
That last line is the problem. Of course you would desire it, but why on earth couldn't you have taken steps yourself to minimize your risk? It sounds like you're saying, "I want to live on the edge. Therefore, let me attempt to scale this cliff without the appropriate safety harness! Hey, that's what rescue teams are there for, right?"
That's what I mean when I say a region that chooses to be founderless from creation is just asking for it. There's a certain level of sympathy you're just not going to get from the rescue team, in comparison to someone who took all the right precautions but had their harness break on them halfway up the cliff. You
could have chosen to be safe. You chose not to be. And now we're supposed to save you from the consequences? Sure, we'll probably give it a shot just because it's the Right Thing To Do, but if we have to make a choice between saving a victim of circumstance and you, you're not going to be at the top of our list.
It's not like we
have to be here, and it's not a good feeling to have all the time and dedication you put into something taken for granted. We're stretched thin enough as is trying to cover for legitimate casualties, without introducing a class of people who refuse to take the simplest of steps to protect themselves.
Topid wrote:Naivetry wrote:I really don't understand the point to the first option. There are hundreds of Founderless regions out there already. If you want drama, why not just adopt one and try to build it up? And if you really want to opt-in, why not just start defending?
I'm hurt. I was in Equilism for a short time, but decided defending isn't for me. I want to be a naitive.
Defending doesn't mean you can't be a native; I can hardly express how bizarre a concept that is. I'm a military commander and my WA floats all over NS from mission to mission, but
Naivetry is about as native to Equilism as you can get. Your home region is your home; you are always a native there, first and foremost.
As for joining an existing community, It's a great idea for those who don't want to build a new community. But for those of us who want to build a region (Alliances, laws, political systems, and all those things that these regions that have been around forever already have set in stone), it won't work.
Ah, but that's not what I was suggesting. There are literally dozens of founderless regions out there sitting nearly empty, with no community or government structure to speak of. Unless you have some particular preference for the name of the region you want as well, there is absolutely nothing to prevent you from adopting someone else's abandoned region and building it up from scratch.
Naivetry wrote:And I haven't been here to watch the topic for the last month or so, but if Annexation goes in and isn't something that the Founder can block the Delegate from doing, even Founded regions, if they care at all about politics, will have a reason to make alliances.
That being what? Founders can stop delegates from ever gaining power if they are going to do something negative... (Eject/Banject)
Annexation, the last time I checked, would leave a little tag in your regional history. If you haven't participated in interregional politics, you may not understand why that would be such a big negative; but trust me, it would be.