by The Chiss Descendancy » Sun Aug 28, 2016 10:18 am
by Trotterdam » Sun Aug 28, 2016 3:43 pm
by The Chiss Descendancy » Sun Aug 28, 2016 3:47 pm
Trotterdam wrote:Did it this by increasing income equality (transferring wealth from the rich to the poor), or just by making everyone lose money, rich and poor alike?
by Candlewhisper Archive » Sun Aug 28, 2016 3:51 pm
by The Chiss Descendancy » Mon Aug 29, 2016 12:14 pm
Candlewhisper Archive wrote:Give us some specific examples (date and issue number) and can look into it.
by Trotterdam » Mon Aug 29, 2016 12:48 pm
This is due to the game's inconsistent definition of "economic freedom". Usually economic freedom means supporting the free market, but in this issue "freedom" is taken to mean "suppressing the free market when it would hurt the poor"... even though the game is coded to make economic freedom consistently correlated with income inequality, because hurting the poor is in fact what a free market does. It's been reported multiple times (see exhibits 1a 1b 2), but the editors aren't interested in fixing it because "who needs logic or common sense or even internal consistency?".The Chiss Descendancy wrote:Three days ago, choosing option 2 (the option that favored the rich and powerful) of issue #330 "Supermarkets Gobbling Up All the Customers" significantly reduced rich income.
I'm less familiar with that option, but I would assume something similar applies.The Chiss Descendancy wrote:Yesterday, choosing option 3 (once again, the rich option) of issue #454 "Don't Stead On Me" also reduced rich income.
That issue doesn't actually have an option for abolishing minimum wage, as such. Its options are 1. create minimum wage, 2. create something that functions differently from minimum wage but has a similar effect, or 3. institute slavery. That's because the issue is for nations that already don't have minimum wage laws - if you want to keep it that way, dismissal is the correct answer.The Chiss Descendancy wrote:I don't have a specific date, but abolishing the minimum wage a few weeks ago (#224) cut rich income by around 10%.
by Candlewhisper Archive » Tue Aug 30, 2016 4:05 am
by New Owca » Tue Aug 30, 2016 4:10 am
Trotterdam wrote:This is due to the game's inconsistent definition of "economic freedom". Usually economic freedom means supporting the free market, but in this issue "freedom" is taken to mean "suppressing the free market when it would hurt the poor"... even though the game is coded to make economic freedom consistently correlated with income inequality, because hurting the poor is in fact what a free market does. It's been reported multiple times (see exhibits 1a 1b 2), but the editors aren't interested in fixing it because "who needs logic or common sense or even internal consistency?".The Chiss Descendancy wrote:Three days ago, choosing option 2 (the option that favored the rich and powerful) of issue #330 "Supermarkets Gobbling Up All the Customers" significantly reduced rich income.I'm less familiar with that option, but I would assume something similar applies.The Chiss Descendancy wrote:Yesterday, choosing option 3 (once again, the rich option) of issue #454 "Don't Stead On Me" also reduced rich income.That issue doesn't actually have an option for abolishing minimum wage, as such. Its options are 1. create minimum wage, 2. create something that functions differently from minimum wage but has a similar effect, or 3. institute slavery. That's because the issue is for nations that already don't have minimum wage laws - if you want to keep it that way, dismissal is the correct answer.The Chiss Descendancy wrote:I don't have a specific date, but abolishing the minimum wage a few weeks ago (#224) cut rich income by around 10%.
by Trotterdam » Tue Aug 30, 2016 7:17 am
An assertion not borne out by facts.Candlewhisper Archive wrote:Actually, as a team we're very interested in fixing things, Trotterdam. We spend a lot of time listening to people's concerns, and acting on them. So let's try and be constructive, eh, and leave off on the presumption of our motivations.
Yeah, duh. I figured out as much.Candlewhisper Archive wrote:Without going into much detail, it looks to me as if the game determines average income, and then uses the inequality ratio to tell us where rich and poor income go from there.
Way to change the subject. If the magnitude of income inequality is misrepresented, that is a different thing from moving in the wrong direction.Candlewhisper Archive wrote:If anything, I'd say this game massively under-plays income equality, with the vast majority of nations having income inequality levels far lower than most RL nations. You have to try really hard in game to get more income inequality than the real life USA.
It does in this game. Regadless of whether it should in other issues, in the one we're talking about now, the conflict is megacorps vs mom-and-pop stores, and it is explicitly states in the issue text that a free market would favor the former while the latter want government protection in the form of laws restricting their competitors. The monopolies in this issue are not asking to ban mom-and-pop stores, only to not give them special priviledge.New Owca wrote:Suppressing the free market doesn't help the poor necessarily, nor does boosting the free market hurt them.
by Candlewhisper Archive » Tue Aug 30, 2016 8:08 am
by Trotterdam » Tue Aug 30, 2016 8:29 am
They already asked, actually. Even before you joined. I turned the offer down because I wanted to retain the moral high ground.Candlewhisper Archive wrote:I have to tell you that the team are constantly on the verge of asking you to be an editor: you've got a fantastic eye for detail, you're enthusiastic and engaged.
by Candlewhisper Archive » Tue Aug 30, 2016 8:34 am
Trotterdam wrote:They already asked, actually. Even before you joined. I turned the offer down because I wanted to retain the moral high ground.Candlewhisper Archive wrote:I have to tell you that the team are constantly on the verge of asking you to be an editor: you've got a fantastic eye for detail, you're enthusiastic and engaged.
by Trotterdam » Tue Aug 30, 2016 10:33 am
Actually, the main sticking point was that I wanted to be able to help other players by explaining what I've figured out about how things work, offering advice on how to answer issues, etc., and I am unwilling to accept any position that would require me to stop doing that. So yes, "moral high ground" - because joining the team means promising to be unhelpful to players.Candlewhisper Archive wrote:"Moral high ground", heh, that says it all.
You mean you want to be in position to make criticism, but not receive it? You want to be able to say that the decisions are wrong, but you don't want to take part in the decision making process?
I didn't see you contributing when I tried to post issue drafts.Candlewhisper Archive wrote:You mean you want to be in position to make criticism, but not receive it?
No, I don't want to receive criticism for things that I could fix but am not allowed to by the rest of the team. I don't want to receive criticism for things that I can't defend myself against in open debate because the reason I can't fix it is a state secret.Candlewhisper Archive wrote:You mean you want to be in position to make criticism, but not receive it?
When I raised the problem with this issue last time (again: exhibits 1a 1b), you didn't say "you're right that it's broken, but we can't fix it right now for reasons we're contractually forbidden from disclosing" (which, as infuriating as it would have been, would at least be honest - and as I am, indeed, not privy to the game's inner details, I would be unable to meaningfully respond and would be forced to drop the issue, aside from hoping that you've jotted it down on the list of things to fix if it ever becomes possible). You outright told me that I'm wrong and the issue is working correctly, based on patently absurd logic. This does not convince me that I need to be "more involved in the decision process" to convey accurate criticism, or that you would listen to me if I were.Candlewhisper Archive wrote:You want to be able to say that the decisions are wrong, but you don't want to take part in the decision making process?
by Candlewhisper Archive » Tue Aug 30, 2016 1:17 pm
"basic institutions that protect the liberty of individuals to pursue their own economic interests result in greater prosperity for the larger society"
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