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[MEGATHREAD] Unusual Issue Effects Since New Update

A place to spoil daily issues for those who haven't had them yet, snigger at typos, and discuss ideas for new ones.

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Sleep
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Founded: Antiquity
Ex-Nation

Postby Sleep » Tue Mar 15, 2016 1:47 pm

Outer Sparta wrote:Issue 320, Criminals To Vote? option 2 has no statistical changes whatsoever. Tested on my puppet, The City-State of Corinth.


The stat that is affected by that choice is already at 0 for that nation and could no go lower, so there is no visible change to anything.

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Outer Sparta
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Postby Outer Sparta » Tue Mar 15, 2016 1:55 pm

Sleep wrote:
Outer Sparta wrote:Issue 320, Criminals To Vote? option 2 has no statistical changes whatsoever. Tested on my puppet, The City-State of Corinth.


The stat that is affected by that choice is already at 0 for that nation and could no go lower, so there is no visible change to anything.

I see.
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Leppikania
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Left-wing Utopia

Postby Leppikania » Tue Mar 15, 2016 3:42 pm

Why did option 83.1 increase Jerma985's economy?

Furthermore, why did option 53.1 decrease my public education?
Last edited by Leppikania on Tue Mar 15, 2016 4:11 pm, edited 1 time in total.
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[violet]
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Founded: Antiquity

Postby [violet] » Tue Mar 15, 2016 5:02 pm

Outer Sparta wrote:Issue 320, Criminals To Vote? option 2 has no statistical changes whatsoever.


This is in the FAQ now, due to it being asked so frequently:

The FAQ wrote:This issue boosted Civil Rights in one nation but not another. What gives?

Issue effects depend on the state of your nation. For example, shutting down a newspaper that's critical of your government is just another day at the office for a Psychotic Dictatorship, but a major policy shift in a nation with a history of protecting the free press. Sharp ideological changes will be very visible, but if you only reaffirm the status quo, some issue choices will change nothing at all.
Last edited by [violet] on Tue Mar 15, 2016 5:03 pm, edited 1 time in total.

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[violet]
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Postby [violet] » Tue Mar 15, 2016 5:12 pm

Leppikania wrote:Why did option 83.1 increase Jerma985's economy?

This issue option reduces economic barriers to entry, which is a form of economic freedom, which boosts both the "Economy" and "Economic Freedom" rankings. You saw rises of about 4% in each of those. "Economic Output" rose by less, only 0.3%, because you were reducing public spending at the same time.

I'm not quite sure why it modifies barriers to entry, though; need an IE for that.

Leppikania wrote:Furthermore, why did option 53.1 decrease my public education?

I don't see 53.1 in your recent issues.

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Leppikania
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Left-wing Utopia

Postby Leppikania » Tue Mar 15, 2016 5:18 pm

[violet] wrote:
Leppikania wrote:Why did option 83.1 increase Jerma985's economy?

This issue option reduces economic barriers to entry, which is a form of economic freedom, which boosts both the "Economy" and "Economic Freedom" rankings. You saw rises of about 4% in each of those. "Economic Output" rose by less, only 0.3%, because you were reducing public spending at the same time.

I'm not quite sure why it modifies barriers to entry, though; need an IE for that.

Leppikania wrote:Furthermore, why did option 53.1 decrease my public education?

I don't see 53.1 in your recent issues.

Apologies. 59.1.
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[violet]
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Founded: Antiquity

Postby [violet] » Tue Mar 15, 2016 5:25 pm

Leppikania wrote:Apologies. 59.1.

A 0.08% drop? That's a fall in annual spending from $6,670 to $6,665 per citizen, i.e. $5 per year. The reason is simply background resource allocation as your Welfare Department grew, as discussed on pages 1 & 2 of this thread.

Edit: Oh, are you saying that this issue should increase Education, since it involves mandatory public training? If so, that's one for the Editors.
Last edited by [violet] on Tue Mar 15, 2016 5:26 pm, edited 1 time in total.

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Icamera
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Ex-Nation

Postby Icamera » Tue Mar 15, 2016 6:09 pm

I chose 479.4 (The "Fubar" issue, and the public transportation option), and eco-friendliness dropped. Based on the text in Option #4 and on the general results of expanding public transit, that seems a bit counterintuitive, especially since environmental beauty increased.
Last edited by Icamera on Tue Mar 15, 2016 6:10 pm, edited 1 time in total.
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New Glubbdubdrib
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Ex-Nation

Postby New Glubbdubdrib » Tue Mar 15, 2016 10:41 pm

#76.3: Suits in Protest
"Get these people out of the street!" advises @@RANDOMNAME@@, local police chief. "They're blocking traffic, and making it impossible for the common man to drive to the megamall!"

Might be worth an another look. It had far less effects than I would've expected: feels like it should at least raise Political Apathy (less protests), raise Industry: Retail (shopping is prioritized over politics), maybe also a slight increase in Ignorance...
Last edited by New Glubbdubdrib on Tue Mar 15, 2016 10:42 pm, edited 2 times in total.

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[violet]
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Postby [violet] » Tue Mar 15, 2016 10:50 pm

Icamera wrote:I chose 479.4 (The "Fubar" issue, and the public transportation option), and eco-friendliness dropped. Based on the text in Option #4 and on the general results of expanding public transit, that seems a bit counterintuitive, especially since environmental beauty increased.

Whenever multiple departments or industries all drop by the same tiny amount, it's merely a background reallocation of resources as mentioned in the post above yours.

This issue option does not increase government spending on the environment. The description of Eco-Friendliness is: "The following governments spend the greatest amounts on environmental issues. This may not always be reflected in the quality of that nation's environment."

Essentially, your environment improved but not because you directly spent money on it. Instead, it benefited from the push toward public transport.

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Sedgistan
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Anarchy

Postby Sedgistan » Wed Mar 16, 2016 1:08 am

[violet] wrote:
Leppikania wrote:Why did option 83.1 increase Jerma985's economy?

This issue option reduces economic barriers to entry, which is a form of economic freedom, which boosts both the "Economy" and "Economic Freedom" rankings. You saw rises of about 4% in each of those. "Economic Output" rose by less, only 0.3%, because you were reducing public spending at the same time.

I'm not quite sure why it modifies barriers to entry, though; need an IE for that.

The rationale for that is along the lines of "if the government is withdrawing from providing certain services, it gives companies more freedom to operate and compete in those areas".

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Leppikania
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Postby Leppikania » Wed Mar 16, 2016 6:24 am

Apparently option 84.2 decreased Generic Beauracracy's weaponization, even though concealed handguns are legal and all.
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Drawkland
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Postby Drawkland » Wed Mar 16, 2016 8:01 pm

074.1 created a racing league in this nation, but Tourism experienced a drop? Why would that happen?
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Mironus
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Founded: Jul 10, 2006
Ex-Nation

Postby Mironus » Wed Mar 16, 2016 11:56 pm

314.3 raises Pacifism. That's the 'stone people to death for adultery' option for `An Affair to Remember?`.

It's just a tiny increase, but odd nonetheless.
Last edited by Mironus on Wed Mar 16, 2016 11:57 pm, edited 1 time in total.

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Gnejs
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Founded: May 11, 2006
Left-wing Utopia

Postby Gnejs » Thu Mar 17, 2016 1:56 am

Leppikania wrote:Apparently option 84.2 decreased Generic Beauracracy's weaponization, even though concealed handguns are legal and all.

I'm assuming crime went down/safety up as a consequence of your choice, reducing the number of guns in total. Combined with the fact that the nation in question already had very lax gun laws, overall weaponization went down instead of up; could've been otherwise in another nation.

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Wallenburg
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Postby Wallenburg » Thu Mar 17, 2016 11:37 am

494.1 increases nudity by .21%. Also, it classified my nation as a "flagrant human rights abuser" when civil rights were "very good".
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Sanctaria
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Postby Sanctaria » Thu Mar 17, 2016 11:55 am

Wallenburg wrote:494.1 increases nudity by .21%. Also, it classified my nation as a "flagrant human rights abuser" when civil rights were "very good".

Actually what happened was that an NGO with an agenda called your nation one of "one of the worst human rights abusers in the world" because your nation, despite its civil rights ratings, allows flogging of criminals.
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Wallenburg
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Postby Wallenburg » Thu Mar 17, 2016 11:59 am

Sanctaria wrote:
Wallenburg wrote:494.1 increases nudity by .21%. Also, it classified my nation as a "flagrant human rights abuser" when civil rights were "very good".

Actually what happened was that an NGO with an agenda called your nation one of "one of the worst human rights abusers in the world" because your nation, despite its civil rights ratings, allows flogging of criminals.

I don't recall doing that, but okay.
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Rancho Relaxo
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Founded: Nov 04, 2015
Ex-Nation

Postby Rancho Relaxo » Thu Mar 17, 2016 1:43 pm

Why did option 16.2 increase my income equality?
Last edited by Rancho Relaxo on Thu Mar 17, 2016 1:43 pm, edited 1 time in total.

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Luna Amore
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Founded: Antiquity
Benevolent Dictatorship

Postby Luna Amore » Thu Mar 17, 2016 3:38 pm

Rancho Relaxo wrote:Why did option 16.2 increase my income equality?

It increased it by .11 so it's a negligible aftereffect of other stats. It comes down to which nation answers the issue.
Last edited by Luna Amore on Thu Mar 17, 2016 3:38 pm, edited 1 time in total.

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North-by-Northwesteros
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Founded: Jan 23, 2016
Ex-Nation

Postby North-by-Northwesteros » Thu Mar 17, 2016 7:08 pm

This nation chose 158.1, allowing homeowners to shoot burglars on sight, which decreased Weaponization and Civil Rights (as well as all the related items), while increasing Pacifism.
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[violet]
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Founded: Antiquity

Postby [violet] » Thu Mar 17, 2016 7:59 pm

North-by-Northwesteros wrote:This nation chose 158.1, allowing homeowners to shoot burglars on sight, which decreased Weaponization and Civil Rights (as well as all the related items), while increasing Pacifism.

An interesting one! Normally this issue option will increase Weaponization. However, since your populace is already extremely well-armed, and compulsorially so, most of the effects made no difference. But with burglars being more fearful of being shot, crime decreased, and fewer criminals meant fewer weapons, and thus you came out with a net decrease in weapons per citizen overall.

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Dunraven
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Founded: Jun 09, 2015
Ex-Nation

Postby Dunraven » Thu Mar 17, 2016 8:47 pm

That still seems weird.
If gun ownership is compulsory, then just about everyone is well-armed. Not just the criminals. So the decrease in the number of criminals shouldn't have significant effect on Weaponization..
Last edited by Dunraven on Thu Mar 17, 2016 8:50 pm, edited 1 time in total.

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Sanctaria
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Postby Sanctaria » Thu Mar 17, 2016 8:54 pm

Dunraven wrote:That still seems weird.
If gun ownership is compulsory, then just about everyone is well-armed. Not just the criminals. So the decrease in the number of criminals shouldn't have significant effect on Weaponization..

Without going into massive amounts of detail that would require revealing specific stats, which we're not going to do, the changes do make sense, and [v]'s response is best you're going to get :p
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The Candy Of Bottles
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Democratic Socialists

Postby The Candy Of Bottles » Thu Mar 17, 2016 9:02 pm

Dunraven wrote:That still seems weird.
If gun ownership is compulsory, then just about everyone is well-armed. Not just the criminals. So the decrease in the number of criminals shouldn't have significant effect on Weaponization..

I assume it's per-capita - the criminals likely owned multiple weapons. Looking at Wikipedia, the US has (as of 2014) 112.6 guns for every 100 people, which necessitates people owning multiple weapons.
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