by Annihilators of Chan Island » Wed Nov 25, 2015 6:19 pm
by Sanctaria » Thu Nov 26, 2015 4:05 am
by Lenyo » Thu Nov 26, 2015 5:19 am
Sanctaria wrote:I read the title and thought it was about the sex position.
Now I'm a mixture of disappointed and relieved. It's an odd feeling.
by Hansdeltania » Thu Nov 26, 2015 3:14 pm
by Chan Island » Thu Nov 26, 2015 3:18 pm
Hansdeltania wrote:First typos:
When ending a quote, you end it with a comma (if a question mark, exclamation point, or interrobang is not appropriate) if you have the speaker and action.
EXAMPLE
"This is the correct way to write a quote," the English teacher explained.
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.
by Uioum » Fri Dec 04, 2015 9:46 am
by Nation of Quebec » Fri Dec 04, 2015 12:55 pm
Sanctaria wrote:I read the title and thought it was about the sex position.
Now I'm a mixture of disappointed and relieved. It's an odd feeling.
by Lenyo » Fri Dec 04, 2015 10:24 pm
by Chan Island » Sat Dec 05, 2015 6:29 pm
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.
by Albitrul » Sat Dec 05, 2015 9:29 pm
Chan Island wrote:Lenyo wrote:When I first saw the title, I thought of missionaries. But now I see how your minds work.
Finally somebody who doesn't have a dirty mind.
Apart from the title (I, for the record, will definitely keep this attention-grabbing title), is there anything in this draft that is worthy of commentary?
by Chan Island » Sun Dec 06, 2015 5:05 pm
Albitrul wrote:Chan Island wrote:
Finally somebody who doesn't have a dirty mind.
Apart from the title (I, for the record, will definitely keep this attention-grabbing title), is there anything in this draft that is worthy of commentary?
Honestly, I'd soften the blow on the third and fourth results. It comes across as "damned if you do, damned if you don't" (haha), which might be the case in real life but isn't that great for NationStates. The first and second make sense for the most part.
The third result partly makes sense; the missionaries got into a bar brawl, so they'll get violent if they feel the need. But having the whole thing explode into a full-blown civil war is far-fetched. It's also pretty unfair to religiously tolerant nations; trying to play nice causes the country erupt into chaos? I'd suggest something along the lines of "churches change denomination every Sunday due to divided congregations", or "competing priests fight over pulpit space".
The fourth just doesn't follow. How would positively encouraging spirituality (as opposed to burning the heretics like in the second option) actually decrease spirituality? It would be like if funding general education decreased intelligence. Could you at least explain your reasoning?
Conserative Morality wrote:"It's not time yet" is a tactic used by reactionaries in every era. "It's not time for democracy, it's not time for capitalism, it's not time for emancipation." Of course it's not time. It's never time, not on its own. You make it time. If you're under fire in the no-man's land of WW1, you start digging a foxhole even if the ideal time would be when you *aren't* being bombarded, because once you wait for it to be 'time', other situations will need your attention, assuming you survive that long. If the fields aren't furrowed, plow them. If the iron is not hot, make it so. If society is not ready, change it.
by Sanctaria » Sun Dec 06, 2015 11:54 pm
Albitrul wrote:It comes across as "damned if you do, damned if you don't" (haha), which might be the case in real life but isn't that great for NationStates.
by Albitrul » Tue Dec 08, 2015 3:18 pm
by Sanctaria » Tue Dec 08, 2015 3:22 pm
Albitrul wrote:But there is a middle ground between "everything worked better than expected" and "total implosion"; if everything inevitably fails and worsens the situation in a different way, what point is there in running a virtual country?
Why is my nation so weird?
Everything is exaggerated a little. Well, okay, a lot. Your decisions affect your nation very strongly, so your country might seem like a more extreme version of what you were aiming for. Unless you have radical politics. In which case you probably think nothing's wrong.
My decision had unintended consequences!
Yeah, that'll happen. For one thing, see "Why is my nation so weird?" above. For another, pretty much every decision you make will involve a trade-off of some kind. It's kind of an exercise in choosing the best of a bunch of bad options. You might find this frustrating, especially if you're the kind of person who thinks the solutions to all the world's problems are obvious.
by Albitrul » Tue Dec 08, 2015 3:28 pm
Chan Island wrote:Albitrul wrote:Honestly, I'd soften the blow on the third and fourth results. It comes across as "damned if you do, damned if you don't" (haha), which might be the case in real life but isn't that great for NationStates. The first and second make sense for the most part.
The third result partly makes sense; the missionaries got into a bar brawl, so they'll get violent if they feel the need. But having the whole thing explode into a full-blown civil war is far-fetched. It's also pretty unfair to religiously tolerant nations; trying to play nice causes the country erupt into chaos? I'd suggest something along the lines of "churches change denomination every Sunday due to divided congregations", or "competing priests fight over pulpit space".
The fourth just doesn't follow. How would positively encouraging spirituality (as opposed to burning the heretics like in the second option) actually decrease spirituality? It would be like if funding general education decreased intelligence. Could you at least explain your reasoning?
I often deliberately make my issues ''damned if you do, damned if you don't.'', in the spirit of NS issues giving people hard choices with unforeseen consequences.
I really like that second suggestion you have there for the third option. I find that is a very elegant line, and that you are correct that the blow there was rather harsh, even by my standards. Implemented gladly.
Agnosticism is the affiliation chosen by people who just do not know what to think about the the supernatural. The option advocates (although, on re-reading, I see that I don't do a satisfactory job of conveying it) that everyone gets taught about every religion native to @@NAME@@, the joke being that they become confused and don't know what to think.
I'll reword the issue, and keep the current effect line for now.
Anything else?
by Albitrul » Tue Dec 08, 2015 3:31 pm
Sanctaria wrote:Albitrul wrote:But there is a middle ground between "everything worked better than expected" and "total implosion"; if everything inevitably fails and worsens the situation in a different way, what point is there in running a virtual country?
From the FAQs:Why is my nation so weird?
Everything is exaggerated a little. Well, okay, a lot. Your decisions affect your nation very strongly, so your country might seem like a more extreme version of what you were aiming for. Unless you have radical politics. In which case you probably think nothing's wrong.
My decision had unintended consequences!
Yeah, that'll happen. For one thing, see "Why is my nation so weird?" above. For another, pretty much every decision you make will involve a trade-off of some kind. It's kind of an exercise in choosing the best of a bunch of bad options. You might find this frustrating, especially if you're the kind of person who thinks the solutions to all the world's problems are obvious.
by Leppikania » Tue Dec 08, 2015 3:47 pm
by Annihilators of Chan Island » Wed Dec 09, 2015 2:55 am
Albitrul wrote:Chan Island wrote:
I often deliberately make my issues ''damned if you do, damned if you don't.'', in the spirit of NS issues giving people hard choices with unforeseen consequences.
I really like that second suggestion you have there for the third option. I find that is a very elegant line, and that you are correct that the blow there was rather harsh, even by my standards. Implemented gladly.
Agnosticism is the affiliation chosen by people who just do not know what to think about the the supernatural. The option advocates (although, on re-reading, I see that I don't do a satisfactory job of conveying it) that everyone gets taught about every religion native to @@NAME@@, the joke being that they become confused and don't know what to think.
I'll reword the issue, and keep the current effect line for now.
Anything else?
Now that you've explained your reasoning, it makes more sense. Maybe something along the lines of "endless comparative religion classes befuddle divinities students", or something like that. Aside from the unclear wording, it's pretty good.
Leppikania wrote:I would personally suggest using the time-honored Bigtopia instead of Broncaland.
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