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How to Build a Region

Talk about regional management and politics, raider/defender gameplay, and other game-related matters.
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MINNASTOWN
Political Columnist
 
Posts: 4
Founded: Jul 30, 2014
Ex-Nation

How to get nations in to a region

Postby MINNASTOWN » Fri Aug 01, 2014 7:12 am

I am a newbie here
Please help me i have founded a region and can you people tell me what are the chances of getting nations added to it? What should i do? What do you mean by recruiting here?
Thank you
Have a nice day

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Shizensky
Diplomat
 
Posts: 602
Founded: Mar 29, 2004
New York Times Democracy

Postby Shizensky » Tue Aug 05, 2014 11:49 pm

MINNASTOWN wrote:I am a newbie here
Please help me i have founded a region and can you people tell me what are the chances of getting nations added to it? What should i do? What do you mean by recruiting here?
Thank you
Have a nice day

There are a few different methods you can use to recruit.

Manual Recruiting

This is the old-fashioned method. It requires work on the part of the recruiter for each individual invitation sent, but the way the back end of the game is designed provides the possibilities for this to be one of the more successful methods. You can view the "Activity" page and filter to your own search preference to find desirable nations to recruit. I tend to stick to new nations: http://www.nationstates.net/page=activi ... r=founding

Remember that you'll need to flag your message as a recruiting message before every message you send.

API Recruiting

If you have any coding skills, you could write an app that will automatically recruit for you. If you decide to go that route, make sure to read the API page carefully, since there are some rules there you will need to follow: http://www.nationstates.net/pages/api.html#telegrams

Another option is to find a tool already in existence. The above link will still be useful to help you get some of the pieces you'll need for your recruiting tool. Check the "Technical" section of the forum and you'll be able to find some of the tool solutions.

Stamp Recruiting

Alternatively, you can purchase "stamps" that will also send automatic telegrams for you, and at a much quicker rate than the API allows or can be achieved by one person recruiting manually. Also, stamps do not require interaction with NS or leaving an application open like the other methods.

You can find the store here: http://www.nationstates.net/page=store

As is the case with the other methods, you will need to make sure you flag your telegram as a recruiting message, otherwise you'll get in trouble and maybe even lose your stamps. Whichever way you go, recruiting is a challenge, and building a new region on your own even more so. Good luck!
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South Galilee
Civilian
 
Posts: 1
Founded: Sep 29, 2009
Ex-Nation

Postby South Galilee » Sat Aug 16, 2014 3:37 pm

I have received recruitment telegrams that incline the name of my nation. I believe there is a code for this. Please can someone share what it is?

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Shizensky
Diplomat
 
Posts: 602
Founded: Mar 29, 2004
New York Times Democracy

Postby Shizensky » Sun Aug 17, 2014 1:14 am

%NATION%

Place that in a mass telegram to generate the target's nation name. You can read more about it here:

http://www.nationstates.net/page=faq#technical

Scroll down to the bit about telegram stamps.
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Vancouvia
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Founded: Sep 19, 2014
Liberal Democratic Socialists

Postby Vancouvia » Tue Oct 07, 2014 3:22 pm

I'm considering making a region. Is it necessary for me to make a new puppet nation as the founder?

Also, if I'm founder and there IS a WA Delegate, does the WA delegate have more political power in the WA? (because they'd have more endorsements)?

Another general question: I currently am not a WA Delegate, but I have one endorsement. Does this mean anything (i.e. do I get an extra vote?). If 100 nations in a 100-person region all endorsed 1 person, would the region have a total of 200 votes max?

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Shizensky
Diplomat
 
Posts: 602
Founded: Mar 29, 2004
New York Times Democracy

Postby Shizensky » Tue Oct 07, 2014 3:35 pm

I would suggest using a puppet for your founder. I feel like my main nation is limited in what I can do now that it is the founder of my region. This also helps in later events where you might hand over possession of the founder nation to someone else, but would still like to maintain control of your main nation. Using a puppet for the founding nation is not necessary, however.

The WA Delegate will always have more WA power than any other nation in the region. They get an additional vote per WA endorsement, and have the ability to sponsor WA proposals. Nobody else in a region has these powers.

The only person in a region who ever receives multiple votes will be the WA Delegate, and that number will always be the number of endorsements they have. Every other nation is counted as a single vote, regardless of their endorsement count. Endorsements are important for non-Delegate nations because you must have 2 endorsements before you can submit a WA proposal.
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So that you think before you break 'em."
My favorite thing about UDP jokes
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Vancouvia
Minister
 
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Founded: Sep 19, 2014
Liberal Democratic Socialists

Postby Vancouvia » Tue Oct 07, 2014 3:37 pm

Thanks a bunch

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Shizensky
Diplomat
 
Posts: 602
Founded: Mar 29, 2004
New York Times Democracy

Postby Shizensky » Tue Oct 07, 2014 3:40 pm

No problem. Good luck!
"Look, that's why there's rules, understand?
So that you think before you break 'em."
My favorite thing about UDP jokes
is I don't care if you get them or not.

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Naivetry
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Founded: Aug 02, 2006
Left-wing Utopia

Postby Naivetry » Sun Nov 09, 2014 11:58 pm

I have just posted a major and long overdue revision to the first four posts. The need to rewrite and reorganize the original material led me to start drafting a section on interregional politics for the first time, as well - but I'm aware that that information may not be helpful to everyone. I would be very grateful for comments, corrections, criticisms, or suggestions for things to add/change/remove!

Many thanks to Elu, Asta, and everyone else who took the time to answer some of my questions on the nitty-gritty of the current telegram system. Any errors which remain are due to my misunderstanding, and/or laziness as an experimenter. ;)

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Tancerlo
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Posts: 168
Founded: Jun 10, 2013
Ex-Nation

Postby Tancerlo » Tue Nov 11, 2014 6:21 pm

I feel like the telegram delivery queue could be explained less vaguely, but I'm not sure exactly how you might word it that wouldn't confuse newer nations.

Just a stylistic comment as well, I feel like the subsections ( e.g. 1. How do I find new nations to send telegrams to? ) could be better distinguished from the section titles ( e.g. E. How do I send recruitment telegrams manually? ). I realise the former is indented, but perhaps a font size or some other means would make it clearer? Just my opinion.

Otherwise it all looks good to me. I look forward to seeing how the Interregional Politics section comes together.
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Naivetry
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Left-wing Utopia

Postby Naivetry » Wed Nov 12, 2014 4:40 pm

Tancerlo wrote:I feel like the telegram delivery queue could be explained less vaguely, but I'm not sure exactly how you might word it that wouldn't confuse newer nations.

Part of that was my confusion over exactly what is happening, combined with a desire not to state things that might become out of date as the proportion of people using different recruitment methods changes.

As I understand it, there are four different queues for telegram delivery at present. In the normal queue, non-recruitment telegrams (including non-recruitment mass telegrams using stamps) are delivered with no regard for quantity or timing. The three remaining queues for recruitment telegrams have a delivery rate throttle on them. New nations receive up to 5 recruitment telegrams within the first 5 minutes, another 5 by the time half an hour has elapsed, and another 10 within the span of 3 hours or so. After that point, I imagine the rate is slow but fairly constant, if the recruitment telegram queues are not yet depleted. So the randomization among the queues really only affects which TGs a nation receives first.

When the telegram delivery service attempts to deliver telegrams to a nation, it goes through these queues, and first (?) delivers all non-recruitment telegrams. Then it moves to the next queue - say, Manual Recruitment - and randomly selects a telegram from that queue. It then checks against the rate throttle to see whether or not the recipient is ready to receive another recruitment telegram. If so, the telegram is delivered. If not, it bounces back to the queue. The telegram delivery service then cycles through the other queues - Mass TG Recruitment with stamps, API Recruitment, Manual Recruitment again, Normal - each time randomly selecting and attempting to deliver a recruitment telegram, or delivering any non-recruitment telegrams in the normal queue. Each time, if the recipient is not yet ready to receive another recruitment TG, the TG bounces back to its queue. The variability in server processing time means that we cannot predict which queue the server will be on at the moment when the recipient becomes ready for a new recruitment telegram, so that it is essentially random whether that recruitment telegram is drawn from the Manual, the Mass with stamps, or the API queue. I may be wrong about the order of operations, here, but that's how I'm interpreting [violet]'s post.

After some more discussion with the folks on IRC, this is what I'm picturing. Each nation has its own little bank of four queues. As each new nation is created after you target the next 1000 new nations, the Mass TG stamp system drops a prospective telegram from you into that new nation's recruitment 'Mass TG with stamps' queue. As soon as your telegram is "sent" (i.e., is in the delivery queue), your stamp is expended. In the mean time, those telegrams just sit there in the queue waiting for their chance to be delivered. At that point, there are a few possible outcomes: 1) Your telegram is delivered and seen (though possibly much later than you would have liked), 2) Your telegram is delivered, but is pushed out of the recipient's inbox by later TGs before being seen, 3) Your telegram is blocked by category by people who decide to filter and block some or all of the recruitment TGs they are getting, 4) Your telegram is blocked because someone else was recruiting for your region at the same time and their TG has already been delivered (or the stamp system attempted to send to the same nation twice - possibly because someone hit the 'create nation' button twice), or 5) You get a "<N> No Such Nation" error because the nation in question has been deleted - possibly thanks to an inappropriate nation name, flag, motto, etc.

That's my understanding; still talking it over with people, but if that sounds about right, I may see about condensing that info as much as I can and adding it in. Also, I think I need to change "Mass TG" to something like "Stamps" in the write-up, because that's really the distinction. Manual telegrams sent to 8 nations at once are considered "Mass TGs" by the FAQ terminology and by the game code that sorts them in your inbox, but they don't go into a different delivery queue until you're using stamps to surpass that 8 nation limit.

Just a stylistic comment as well, I feel like the subsections ( e.g. 1. How do I find new nations to send telegrams to? ) could be better distinguished from the section titles ( e.g. E. How do I send recruitment telegrams manually? ). I realise the former is indented, but perhaps a font size or some other means would make it clearer? Just my opinion.

*nods* I may try upping the font size on all the sections, though my feeling is that makes things more... choppy? Jarring? Messy? The previous version didn't have subsections at all (and was far, far shorter...) so that wasn't as much of an issue before. I'll see what I can do, though.

Thanks for the feedback!
Last edited by Naivetry on Wed Nov 12, 2014 4:45 pm, edited 3 times in total.

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Jackva
Political Columnist
 
Posts: 2
Founded: Mar 11, 2014
Ex-Nation

My Region Is Going To Die!!

Postby Jackva » Sat Nov 22, 2014 1:13 pm

Hey guys, I was wondering if you would give me some advice. Someone comes my account and posted a bunch of nooby stuff on the forum so no one will join my region. Plus the topic he posted it on is locked.

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Tancerlo
Spokesperson
 
Posts: 168
Founded: Jun 10, 2013
Ex-Nation

Postby Tancerlo » Sat Nov 22, 2014 8:14 pm

Jackva wrote:Hey guys, I was wondering if you would give me some advice. Someone comes my account and posted a bunch of nooby stuff on the forum so no one will join my region. Plus the topic he posted it on is locked.

Well I could just give you some generic advice, but let's have a proper look at this and see what's up. *Puts on CSI shades*
(•_•)
( •_•)>⌐■-■
(⌐■_■)

Your question is a bit confusing and at first I thought you meant offsite forums, but I see now you're referring to your earlier post on the NS forums. Now I'm not sure exactly what you're saying, but if it's that someone accessed your nation account without your permission (i.e. hacked, for want of a better word), then that is a very serious matter and you should contact the mods via the Getting Help page. If someone in your own house made the post while you left your nation logged in, or you yourself made it and just now regret doing so, then don't contact the mods, you'll be wasting their time as there's nothing they can do about that.

On to your underlying concern though; That post is not itself the reason why people are not joining your region. When new nations are looking for a home, or other nations are looking for new regions to move to, they don't generally scan the forum posts by the founders of regions. They are much more interested in what the region itself has to offer. If you let that post fade away, it will become history and nobody will care anymore. Everyone does weird things when they are still new to the game, so don't worry too much about it. Hell, some of us do weird things even when we've been here a while. The point is, everyone makes mistakes. It's where you go from there that counts. If you demonstrate your capabilities and learn from things, then the random post won't count for much going forwards. While the post may have made a negative first impression, learn from it and you can make a better impression next time.

And as I said, I suspect that post is not the sole reason nations aren't joining. Your region itself is also lacking in some fundamental areas. As for how you can improve your region and make it more appealing to other nations, have another read of the above guide, or read it in the first place if you haven't already. For example, are you active recruiting via telegrams, or just hoping to garner nations from the thread you started? Because the latter is not generally overly effective for attracting nations. Aslo, if you intend to rely on the latter, you're going to need to make the thread in question a whole lot more impressive. The point is, if you can pull off everything in the guide, demonstrate dedication and persistence, your region will hopefully attract more nations, regardless of the post that has you so concerned.

Hope that's of some guidance.
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Belique
Chargé d'Affaires
 
Posts: 499
Founded: Sep 25, 2013
Ex-Nation

Postby Belique » Tue Nov 25, 2014 11:29 pm

I have a medium sized region, and I really want to grow it. We have 32 nations, but are plagued with inactivity. I have a government, RP, and other programs going. Please take a look...

Alliance of Absolute Monarchs

Does anyone else know what I can add and good ways to recruit? I don't want to spend money.
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The United States of France
Civil Servant
 
Posts: 9
Founded: Apr 08, 2014
Ex-Nation

Postby The United States of France » Sun Dec 14, 2014 2:35 pm

Je pense que vous tous devrez s'engager dans l'armée et entrez le The Kingdom of Peppers si vous aimez le poivrons. Oui ? Oui !!!
Si vous décidez d'entrez, s'il vous plait, rejoignez et devenez un ministre!

Basically, what I said in French is that creating regions is very easy and fun. My region, which if entered, welcomes anyone who likes peppers or not!
You can engage in the army or become a delegate!

All you have to know is some things on running a region and diplomatic stuff, but overall, it's easy.

Have fun!

THIS IS NOT SPAM OR ADS
The United States of France
Last edited by The United States of France on Sun Dec 14, 2014 2:39 pm, edited 2 times in total.

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Frisbeeteria
Senior Game Moderator
 
Posts: 27796
Founded: Dec 16, 2003
Capitalizt

Postby Frisbeeteria » Sun Dec 14, 2014 3:37 pm

The United States of France wrote:THIS IS NOT SPAM OR ADS

Saying it doesn't make it so. It's pretty much *** spam and illegal advertising *** for your region. Knock it off.
Last edited by Frisbeeteria on Sun Dec 14, 2014 3:40 pm, edited 1 time in total.

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Valrifell
Post Czar
 
Posts: 31063
Founded: Aug 18, 2013
Ex-Nation

Postby Valrifell » Sun Dec 14, 2014 7:23 pm

Belique wrote:I have a medium sized region, and I really want to grow it. We have 32 nations, but are plagued with inactivity. I have a government, RP, and other programs going. Please take a look...

Alliance of Absolute Monarchs

Does anyone else know what I can add and good ways to recruit? I don't want to spend money.


You can recruit manually by writing a telegram and sending it to eight nations at a time by writing their name in the send to box, separating each with a comma, however it needs to be marked as recruitment otherwise you could get into some trouble.

It is also important to avoid advertising your region on the RMB of any other region not marked "recruiter friendly" you definitely will get into some trouble that way.
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Aterna
Envoy
 
Posts: 331
Founded: Jun 16, 2013
Ex-Nation

Postby Aterna » Sat Jan 03, 2015 11:56 am

Hello.

I have an exceptionally stupid question. How do I post a dispatch in my region?

It says lower-right hand button or something, but I don't see it. I'm trying to make a constitution for my region, so in a sense I am building a region.

If I am posting in the wrong place, please tell me where to go for this.

Thank you.

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Nephmir
Ambassador
 
Posts: 1760
Founded: Dec 30, 2013
Ex-Nation

Postby Nephmir » Sun Jan 04, 2015 1:34 pm

http://www.nationstates.net/page=create_dispatch

Then ask the founder to pin it to the World Factbook Entry. Only founders and WA Delegates with executive powers can pin dispatches to the World Factbook Entry.

If you are the founder, you can go to the bottom right of a dispatch and click "Pin to World Factbook Entry". Then click "Pin".
Last edited by Nephmir on Sun Jan 04, 2015 1:36 pm, edited 1 time in total.
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Fayley
Secretary
 
Posts: 31
Founded: May 12, 2014
Ex-Nation

Postby Fayley » Tue Jan 13, 2015 6:25 pm

Hello.
This is a Random Question, but is there a way to add multiple founders to a region?
I do a lot of Regional work and I hate having to send things to the Founder to put on the Regional Factbook.
Please let me know if this is possible.
Region Hemithea
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Evil Wolf
Minister
 
Posts: 2412
Founded: Apr 28, 2005
Father Knows Best State

Postby Evil Wolf » Tue Jan 13, 2015 6:43 pm

Fayley wrote:Hello.
This is a Random Question, but is there a way to add multiple founders to a region?
I do a lot of Regional work and I hate having to send things to the Founder to put on the Regional Factbook.
Please let me know if this is possible.


Regional Officers is a game change that is suppose to happen and would give founders the ability to give other nations access to the region controls to, at the very least, change the WFE.

Of course, since of the Gameplay "R/D" Summit was started over two years ago only one of all the suggested or promised changes, a reworking of influence in the Feeder/Sinker regions, was ever implemented. So I wouldn't hold your breath.
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Niemi
Civil Servant
 
Posts: 9
Founded: Dec 01, 2014
Ex-Nation

Postby Niemi » Thu Jan 29, 2015 5:04 pm

I recently founded a region (Unalakleet), and would like new members to come. I now know how to tell them about my region (thanks, by the way), but how should I convince them to join my region?

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Chester Pearson
Minister
 
Posts: 2753
Founded: Aug 02, 2013
Ex-Nation

Postby Chester Pearson » Fri Jan 30, 2015 8:18 pm

Niemi wrote:I recently founded a region (Unalakleet), and would like new members to come. I now know how to tell them about my region (thanks, by the way), but how should I convince them to join my region?


Post adds on the GCR RMB's. They really love that.... :D (I am joking of course)
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Consular
Minister
 
Posts: 3019
Founded: Apr 10, 2013
Ex-Nation

Postby Consular » Sat Jan 31, 2015 4:32 pm

Niemi wrote:I recently founded a region (Unalakleet), and would like new members to come. I now know how to tell them about my region (thanks, by the way), but how should I convince them to join my region?

I presume you're asking for advice on what to put in recruitment telegrams? Basically you just want to explain why your region is cool and why they should join - list the features it has, describe it's theme if it has one, outline its goals perhaps, explain the opportunities available for new joiners. You also want to present all this info in a readable way - divide it up and use bold and italics to make things a bit more interesting - don't just throw a wall of text at people.

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Niemi
Civil Servant
 
Posts: 9
Founded: Dec 01, 2014
Ex-Nation

Postby Niemi » Mon Feb 02, 2015 9:59 am

Consular wrote:
Niemi wrote:I recently founded a region (Unalakleet), and would like new members to come. I now know how to tell them about my region (thanks, by the way), but how should I convince them to join my region?

I presume you're asking for advice on what to put in recruitment telegrams? Basically you just want to explain why your region is cool and why they should join - list the features it has, describe it's theme if it has one, outline its goals perhaps, explain the opportunities available for new joiners. You also want to present all this info in a readable way - divide it up and use bold and italics to make things a bit more interesting - don't just throw a wall of text at people.


Okay, thanks!

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