by Enfaru » Tue Apr 22, 2014 10:46 am
by Scissoro » Tue Apr 22, 2014 10:53 am
by Enfaru » Tue Apr 22, 2014 12:22 pm
by Shizensky » Tue Apr 22, 2014 1:00 pm
by Great Kleomentia » Tue Apr 22, 2014 1:11 pm
Scissoro wrote:Let me reply to you directly. This is just my observation.
I love recruiting, been playing NS for 8 years, never had a problem getting nations to join my region.... until stamps came out.
From what I notice, is that regions who buy stamps grow to massive sizes (which is why you have many more massive regions than NS ever used to have. Nations now ignore recruitment telegrams because they get a TON of the stamps. Furthermore, regions just starting out have a harder time recruiting than they used to because the playing field is no longer relavent. I bought Max's book, I sure am not going to spend money to send messages. Likewise, when a nation like me goes to recruit, I am competing against all those instantly-sent stamps. I call that game-killing. That is why I developed other techniques to get nations to adapt.
These are just my observations. I prefer the 2005 NS game, which is all but unrecognizable, except for the fact we still have 'nations' and still have 'regions'.
Either way, what is is.
by Totally Not Leningrad Union » Tue Apr 22, 2014 1:46 pm
by Great Kleomentia » Tue Apr 22, 2014 2:35 pm
Totally Not Leningrad Union wrote:No. Without stamps, I would have never gotten CAS so big.
I can see the argument against stamps, but for those of us who are busy with work and/or school, manual recruiting just doesn't work out well. Stamps also bring in money for Maxy so that's good.
by Kyuji » Tue Apr 22, 2014 2:52 pm
Great Kleomentia wrote:Totally Not Leningrad Union wrote:No. Without stamps, I would have never gotten CAS so big.
I can see the argument against stamps, but for those of us who are busy with work and/or school, manual recruiting just doesn't work out well. Stamps also bring in money for Maxy so that's good.
But bring an unfair advantage. Thus they kill the game.
by Shizensky » Tue Apr 22, 2014 2:54 pm
Great Kleomentia wrote:Totally Not Leningrad Union wrote:No. Without stamps, I would have never gotten CAS so big.
I can see the argument against stamps, but for those of us who are busy with work and/or school, manual recruiting just doesn't work out well. Stamps also bring in money for Maxy so that's good.
But bring an unfair advantage. Thus they kill the game.
by Glen-Rhodes » Tue Apr 22, 2014 2:57 pm
by Benevolent Thomas » Tue Apr 22, 2014 3:07 pm
Ballotonia wrote:Personally, I think there's something seriously wrong with a game if it willfully allows the destruction of longtime player communities in favor of kids whose sole purpose is to enjoy ruining the game for others.
by Reploid Productions » Tue Apr 22, 2014 3:19 pm
[violet] wrote:Maybe we could power our new search engine from the sexual tension between you two.
by Darwinish Brentsylvania » Tue Apr 22, 2014 4:58 pm
by Enfaru » Tue Apr 22, 2014 5:17 pm
by Scissoro » Wed Apr 23, 2014 12:45 pm
Enfaru wrote:Tell me more about that rotating system.... does it include templates? (Where do I find the sticky >.<;)
Reploid, I do take your point about winning NationStates and completely agree with you in principle. Take me for instance I want to build a cohesive, friendly and interactive region, but I want as many people to take part in that as possible. In order to achieve my goal, by definition the region has to be infinitely large, an impossible dream perhaps. But having lots more people around makes me feel better and there is a lot more for me to interact with. (Being selfish here).
Still you make a good point against mass recruitment, but then, I don't know an awful lot of people on NationStates who aren't already really attached to their own regions... oh I got a suggestion...that's coming right up.
by Venico » Wed Apr 23, 2014 1:19 pm
by All Good People » Wed Apr 23, 2014 1:23 pm
by The Leningrad Union » Wed Apr 23, 2014 1:40 pm
All Good People wrote:Telegram stamps change the game, but does not kill the game. Just like every other feature change or addition. Some changes are for the better, some for the worse. But most are just change to which players need to adapt. I think the queue balancing that's been done has helped give traditional recruiting better footing than after the initial implementation.
Still, I don't like seeing that regions that have been around for a decade now need to spend $30/month to stay relevant. It is a sort of disrespect for all that those players have contributed over NS history.
And yet, stamps are still underutilized...their potential remains unrealized. Which is fine with me, as it means there are still new things for players to try.
some popular TETer wrote:Leningrad iz kewl
some dude that agreed with me on a debate wrote:Just listen to Leningrad!
by Southern Bellz » Wed Apr 23, 2014 2:59 pm
by Shizensky » Wed Apr 23, 2014 3:16 pm
by Shadow Afforess » Wed Apr 23, 2014 3:26 pm
Glen-Rhodes wrote:This has been discussed to death before, with no consensus being reached. People who recruited before stamps tend to hate them. People who only use stamps tend to like them.
Whether they "kill the game" is irrelevant. First, regions are still growing, and recruiting has never been easy. Second, telegram stamps are the best of a bunch of bad options. Getting rid of stamps won't get rid of mass automated recruitment, so even if stamps are "killing" the game, without a complete paradigm shift in how regions grow and thrive, the underlying problem Scissoro (and many before them) see isn't ever going to go away.
Southern Bellz wrote:Any system where you can pay (or script your way) to out perform good politics is terrible for a political simulator.
by Southern Bellz » Thu Apr 24, 2014 3:41 pm
by Unibot III » Thu Apr 24, 2014 3:49 pm
Shadow Afforess wrote:Glen-Rhodes wrote:This has been discussed to death before, with no consensus being reached. People who recruited before stamps tend to hate them. People who only use stamps tend to like them.
Whether they "kill the game" is irrelevant. First, regions are still growing, and recruiting has never been easy. Second, telegram stamps are the best of a bunch of bad options. Getting rid of stamps won't get rid of mass automated recruitment, so even if stamps are "killing" the game, without a complete paradigm shift in how regions grow and thrive, the underlying problem Scissoro (and many before them) see isn't ever going to go away.
I think this is the best assessment here.
There are plenty dreamers who would like to see radical changes and restrictions, but they will simply create a black market for recruitment scripts and methods which would ultimately be even less desirable and less fair than the current system.Southern Bellz wrote:Any system where you can pay (or script your way) to out perform good politics is terrible for a political simulator.
Let's not kid ourselves. People with more money will always have better access to resources. Sure, if there were no stamps, then one tiny advantage a wealthier player like myself has is gone. But I also can afford a top of the line internet connection, internet servers, software, etc. The players with the most money are always at an advantage. Don't kid yourself that you can fix that with a few minor changes in a nation simulator.
If anything, stamps bring down costs and access to a more fair level where everyone can recruit. Before stamps, I had a massive recruitment advantage. Now I only have a minor one.
tl;dr Capitalism > Communism.
[violet] wrote:I mean this in the best possible way,
but Unibot is not a typical NS player.
Milograd wrote:You're a caring, resolute lunatic
with the best of intentions.
by The Leningrad Union » Thu Apr 24, 2014 3:52 pm
Unibot III wrote:Shadow Afforess wrote:
I think this is the best assessment here.
There are plenty dreamers who would like to see radical changes and restrictions, but they will simply create a black market for recruitment scripts and methods which would ultimately be even less desirable and less fair than the current system.
Let's not kid ourselves. People with more money will always have better access to resources. Sure, if there were no stamps, then one tiny advantage a wealthier player like myself has is gone. But I also can afford a top of the line internet connection, internet servers, software, etc. The players with the most money are always at an advantage. Don't kid yourself that you can fix that with a few minor changes in a nation simulator.
If anything, stamps bring down costs and access to a more fair level where everyone can recruit. Before stamps, I had a massive recruitment advantage. Now I only have a minor one.
tl;dr Capitalism > Communism.
The manual recruitment system was also capitalistic in its structure. It relied on human capital and gave a competitive advantage to the existing monopolies on human capital.
We haven't seen a more socialistic approach to recruitment, which is what I've advocated for.
some popular TETer wrote:Leningrad iz kewl
some dude that agreed with me on a debate wrote:Just listen to Leningrad!
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