by Letoilenoir » Sat Aug 18, 2012 3:17 pm
by Ambroscus Koth » Sat Aug 18, 2012 10:47 pm
by Improving Wordiness » Sat Aug 18, 2012 11:25 pm
Klaus Devestatorie wrote:I'm a massive tool. ;)
by Frattastan » Sun Aug 19, 2012 1:36 am
Ambroscus Koth wrote:Wow, defenders have all these tools on their side and they still can't stop us. Interesting
Drop Your Pants wrote:I think raiders are cute, the way they think they're big and scary people who threaten others :)
by Klaus Devestatorie » Sun Aug 19, 2012 3:14 am
Improving Wordiness wrote:From what I have seen there is an abundance of Tools on the invading side of things
by Eist » Sun Aug 19, 2012 6:54 am
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Klaus Devestatorie » Sun Aug 19, 2012 6:56 am
Guy wrote:Maybe we should all go on Toolies this year? *glances at Ava and Wordy*
by Letoilenoir » Sun Aug 19, 2012 8:51 am
5 minutes ago: The Palatine voted for the World Assembly Resolution "Repeal "Nuclear Power Safety Act"".
9 minutes ago: The Palatine was admitted to the World Assembly.
9 hours ago: Following new legislation in The Palatine, the alarmingly racist TV show 'Bigtopians Say the Darndest Things' is a hit.
9 hours ago: Following new legislation in The Palatine, voting is voluntary.
9 hours ago: Following new legislation in The Palatine, scientists regularly clone human beings for research purposes.
9 hours ago: Following new legislation in The Palatine, organ donation rates have hit a new low.
19 hours ago: The Palatine applied to join the World Assembly.
20 hours ago: The Palatine relocated from The East Pacific to Europeia.
20 hours ago: The Palatine was founded.
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by Ambroscus Koth » Sun Aug 19, 2012 11:05 am
by Letoilenoir » Sun Aug 19, 2012 11:26 am
Ambroscus Koth wrote:Was that post directed at me? I am aware of how the WA and invader puppets work.
by Ambroscus Koth » Sun Aug 19, 2012 11:36 am
Letoilenoir wrote:at worst a thinly veiled attempt to taunt those who have chosen to defend
by SunRawr » Sun Aug 19, 2012 6:00 pm
Letoilenoir wrote:My dear Ambroscus Koth, obtaining the information is one thing, interpreting it is quite another - lets take one of the latest admissions:5 minutes ago: The Palatine voted for the World Assembly Resolution "Repeal "Nuclear Power Safety Act"".
9 minutes ago: The Palatine was admitted to the World Assembly.
9 hours ago: Following new legislation in The Palatine, the alarmingly racist TV show 'Bigtopians Say the Darndest Things' is a hit.
9 hours ago: Following new legislation in The Palatine, voting is voluntary.
9 hours ago: Following new legislation in The Palatine, scientists regularly clone human beings for research purposes.
9 hours ago: Following new legislation in The Palatine, organ donation rates have hit a new low.
19 hours ago: The Palatine applied to join the World Assembly.
20 hours ago: The Palatine relocated from The East Pacific to Europeia.
20 hours ago: The Palatine was founded.
Ostensibly this is a newly created nation, moving to Europeia, joining the WA and voting on a resolution - nothing sinister there then.
However, how you interpret the above dictates you actions - lets take the timescale first.
The fact that the nation has been founded, moved to a GCR, applied for WA membership, and then acted upon it as soon as possible suggests that the player behind the nation is either:
- A new enthusiastic player who can follow instructions
- An existing player who already knows the drill
So that's our first unknown.
Staying with this nation, why has it moved to Europeia?
Is it an innocent recipient of a recruitment TG, or is it a veteran creating a puppet because:
- they don't want their "main" nation to be subject to the vagaries of WA legislation
- they are posing as a new nation to infiltrate Europeia's military/political edifice
- Europeia are mobilising and the nation will be despatched elsewhere as a non-updater at a later point
That's two unknowns
What about the timing of the events?
Is it merely coincidence that Europeia has another WA at its disposal so shortly before update is due to start?
Are we reading too much into Europeias prior behaviour as a raider - after all they have not been that visible of late.
So the questions that the Internal Minister of Europeia has to ask in relation to this particular nation are the same that Fratt would have to ask in his role as a Defender - what do we know about this nation and what is their intent?
And that is only ONE of the many nations that has joined the WA prior to the latest update!
Additionally, none of the information obtained from the Pipes is capable of highlighting where these nations are bound - the data relating to the behaviour of any one nation can be gleaned from the API as Eist has pointed out, but it is still a massive task to filter which nations are "active" in Military Gameplay, from those who are just participating in their own regions politics/WA business.
We haven't even touched on which regions might be targeted!
by Eist » Sun Aug 19, 2012 6:49 pm
SunRawr wrote:Any raider who is properly trained on stealth can avoid any of those signs. Hell, I'll give the password of the DEN Central Command founder nation to anyone who can find my current WA. (TG your guesses if you decide to try, this is not the topic for it.)
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Ambroscus Koth » Sun Aug 19, 2012 6:53 pm
Eist wrote:SunRawr wrote:Any raider who is properly trained on stealth can avoid any of those signs. Hell, I'll give the password of the DEN Central Command founder nation to anyone who can find my current WA. (TG your guesses if you decide to try, this is not the topic for it.)
It Interests me that you purport to have ninja stealth, but yet you and your group only raid like rotund barreling brutes. Entering the WA 10 minutes before update with dirty puppets in a well known staging region isn't indicative of your "skills". Admittedly, you can click the "move nation" button when the clock says to very well, though.
by SunRawr » Sun Aug 19, 2012 6:57 pm
Eist wrote:SunRawr wrote:Any raider who is properly trained on stealth can avoid any of those signs. Hell, I'll give the password of the DEN Central Command founder nation to anyone who can find my current WA. (TG your guesses if you decide to try, this is not the topic for it.)
It Interests me that you purport to have ninja stealth, but yet you and your group only raid like rotund barreling brutes. Entering the WA 10 minutes before update with dirty puppets in a well known staging region isn't indicative of your "skills". Admittedly, you can click the "move nation" button when the clock says to very well, though.
by Letoilenoir » Tue Aug 21, 2012 3:19 pm
by Eist » Tue Aug 21, 2012 3:56 pm
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Blackbird » Fri Aug 24, 2012 6:11 am
by Crushing Our Enemies » Fri Aug 24, 2012 7:20 am
Blackbird wrote:This is just trying to use big data. That's not intel. The most valuable intel is always humint.
by Eist » Fri Aug 24, 2012 8:21 am
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
by Blackbird » Fri Aug 24, 2012 8:26 am
Eist wrote:Blackbird wrote:
It seems to me that one could easily run an intelligence operation based on the old methods.
I don't see why raiders can't use intelligence any more. The fundamental mechanics are still the same. I think LWU + others in Anarchy (which wasn't that smart because EW CTE then returned like a bumbling bumble bee) was the last time raiders did something interesting.
by Eist » Fri Aug 24, 2012 11:03 am
Blackbird wrote:Eist wrote:
I don't see why raiders can't use intelligence any more. The fundamental mechanics are still the same. I think LWU + others in Anarchy (which wasn't that smart because EW CTE then returned like a bumbling bumble bee) was the last time raiders did something interesting.
Raiders can use intelligence methods the same way, but structurally, they're not able to use those methods. Raiders are fundamentally set up for short-term gains, and intelligence methods that require long-term investments with little short-term gain are unappealing to an organization that is structurally designed as raiders are.
Unibot III wrote:Frankly, the lows that people sink to in this game is perhaps the most disturbing thing about NationStates Gameplay.
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