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"Acts of God"

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Anvilonia
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"Acts of God"

Postby Anvilonia » Tue Dec 06, 2011 6:00 pm

Just a bit curious, but how does one lower the statistic of death by an "act of God". I've tried being an atheist nation and it didn't see any change. I'd rather not have my people needlessly smited every day by an unseen force we don't believe in so does anyone have any suggestions on how to lower this?

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Nightkill the Emperor
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Postby Nightkill the Emperor » Tue Dec 06, 2011 6:00 pm

This should be in Gameplay.
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Anvilonia
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Postby Anvilonia » Tue Dec 06, 2011 6:23 pm

Nightkill the Emperor wrote:This should be in Gameplay.

This is General, so does it really matter that much?

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Ragnarsdomr
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Postby Ragnarsdomr » Tue Dec 06, 2011 6:28 pm

Well, you should probably build better protection against natural disasters and freak accidents. Simply bringing down the risk of sudden failures of safety would probably deal with your problem. Make dams prevent flooding, lightning rods to draw away the effects of electrical storms, hurricane-proof your buildings, enforcing strict standards for drilling in order to prevent man-made earthquakes.
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Mad Monarch
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Postby Mad Monarch » Tue Dec 06, 2011 6:32 pm

"Acts of god" is a general term used for one in a million (or disaster related) deaths. It isn't worth it to merely count the deaths do to lightning, however, if you mix in a few other similarly rare occurrences, you get a reasonable and fear pricking wad of data.

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Anvilonia
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Postby Anvilonia » Tue Dec 06, 2011 6:44 pm

Ragnarsdomr wrote:Well, you should probably build better protection against natural disasters and freak accidents. Simply bringing down the risk of sudden failures of safety would probably deal with your problem. Make dams prevent flooding, lightning rods to draw away the effects of electrical storms, hurricane-proof your buildings, enforcing strict standards for drilling in order to prevent man-made earthquakes.

Not too many issues for that are there, eh? So otherwise better disaster preparedness? Okay, we already have a wholly government-funded fire department, so fire is out of the question...
Mad Monarch wrote:"Acts of god" is a general term used for one in a million (or disaster related) deaths. It isn't worth it to merely count the deaths do to lightning, however, if you mix in a few other similarly rare occurrences, you get a reasonable and fear pricking wad of data.

The amount of people who seem to die this way is quite[b][/b] worrisome!

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Mad Monarch
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Postby Mad Monarch » Tue Dec 06, 2011 6:48 pm

Anvilonia wrote:
Ragnarsdomr wrote:Well, you should probably build better protection against natural disasters and freak accidents. Simply bringing down the risk of sudden failures of safety would probably deal with your problem. Make dams prevent flooding, lightning rods to draw away the effects of electrical storms, hurricane-proof your buildings, enforcing strict standards for drilling in order to prevent man-made earthquakes.

Not too many issues for that are there, eh? So otherwise better disaster preparedness? Okay, we already have a wholly government-funded fire department, so fire is out of the question...
Mad Monarch wrote:"Acts of god" is a general term used for one in a million (or disaster related) deaths. It isn't worth it to merely count the deaths do to lightning, however, if you mix in a few other similarly rare occurrences, you get a reasonable and fear pricking wad of data.

The amount of people who seem to die this way is quite[b][/b] worrisome!


Heh, guess your nation should discover the glory of wet floor signs and warning labels. Good news is, at least you're weeding out the truly stupid in your virtual world.

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Postby Daistallia 2104 » Tue Dec 06, 2011 7:22 pm

Anvilonia wrote:
Nightkill the Emperor wrote:This should be in Gameplay.

This is General, so does it really matter that much?


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Vaugania
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Postby Vaugania » Tue Dec 06, 2011 7:30 pm

You can't really do so. An act of god is just an unexplained death or completely uncommon cause.
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Anvilonia
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Postby Anvilonia » Tue Dec 06, 2011 7:42 pm

Vaugania wrote:You can't really do so. An act of god is just an unexplained death or completely uncommon cause.

But some nations don't have an act of God rate, and mine use to be even higher!

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The Murtunian Tribes
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Postby The Murtunian Tribes » Tue Dec 06, 2011 10:42 pm

Anvilonia wrote:
Nightkill the Emperor wrote:This should be in Gameplay.

This is General, so does it really matter that much?

YES. General is for NON game related discussion. Read the damn forum descriptions.

And I think acts of god are related to the devoutness of your nation. Not sure though.
Last edited by The Murtunian Tribes on Tue Dec 06, 2011 10:48 pm, edited 1 time in total.

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Anvilonia
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Postby Anvilonia » Tue Dec 06, 2011 10:57 pm

The Murtunian Tribes wrote:YES. General is for NON game related discussion. Read the damn forum descriptions.

NO SHIT SON. Clearly wouldn't have gotten that after being told 3 times. If it's bothersome then let the thread die and don't extend it's life by making a redundant comment, prompting me to reply and making you more angry.

I have also tried being more devout and it increased it if anything.

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The Murtunian Tribes
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Postby The Murtunian Tribes » Tue Dec 06, 2011 11:31 pm

Anvilonia wrote:
The Murtunian Tribes wrote:YES. General is for NON game related discussion. Read the damn forum descriptions.

NO SHIT SON. Clearly wouldn't have gotten that after being told 3 times. If it's bothersome then let the thread die and don't extend it's life by making a redundant comment, prompting me to reply and making you more angry.

I have also tried being more devout and it increased it if anything.

Sorry, but redundant corrections are part of the training process. And I DID attempt an answer at your question so it wasn't a total waste of time. ANYWHO...that's what I was getting at. The more devout, the higher the your rate of acts of god. Your people will be more willing to attribute death to acts of god than other things.

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Anvilonia
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Postby Anvilonia » Tue Dec 06, 2011 11:56 pm

True enough. However we're state atheist.... No idea what is going on...

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Isolated China
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Postby Isolated China » Wed Dec 07, 2011 12:02 am

Anvilonia wrote:True enough. However we're state atheist.... No idea what is going on...

It doesn't matter if your Atheist or not. A disaster or unexplained death is deemed an ACT OF GOD. Have people die of cancer, work, or something else if you care about it so much. Build nuclear reactors so they die of radiation. Make lots of pollution so they choke to death. Overwork them. But it doesn't matter your religion. It'll still say 'Acts of God' for disasters and stuff like that.
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The Murtunian Tribes
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Postby The Murtunian Tribes » Wed Dec 07, 2011 12:13 am

Isolated China wrote:
Anvilonia wrote:True enough. However we're state atheist.... No idea what is going on...

It doesn't matter if your Atheist or not. A disaster or unexplained death is deemed an ACT OF GOD. Have people die of cancer, work, or something else if you care about it so much. Build nuclear reactors so they die of radiation. Make lots of pollution so they choke to death. Overwork them. But it doesn't matter your religion. It'll still say 'Acts of God' for disasters and stuff like that.

Not in game terms. There is a specific calculation for it, with specific variables involved.

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Cameroi
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Postby Cameroi » Wed Dec 07, 2011 12:14 am

most "acts of god" are acts of collective or economically driven human stupidity. generally in the planning stages of development. these are avoided at the government level by adjusting the 'landscape' of incentives accordingly. where building is an individual option, not made out of reach by inappropriate economic priorities, building according to the realities of the actual natural environment, is that logical, sensible, and effective answer.

water flows down hill. subdivision do NOT have to be built on 20, 50, or even 100 year flood planes. just as an example.
every kind of natural event, called "acts of god" can be built in accordance with.
likewise, building the wrong kinds of things in the wrong kinds of places, which economic incentives and the private ownership of land encourages, simply does not have to be done, nor the incentives to do, exist.

argh, oops, sorry, i was talking about real life. click on things in the side bar thinking they're in "general" or "national factsheets".
have no idea about these things in the game. didn't know there WERE any in the game.
Last edited by Cameroi on Wed Dec 07, 2011 12:17 am, edited 1 time in total.
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New Ryafell
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Postby New Ryafell » Sat Dec 28, 2013 2:44 pm

I would like to Bump this forum back to the top now that its actually in game play

I have 20% of my people dieing by "Acts of God" 1% dieing by accident 5% dieing by being lost in the wilderness and 2% by bungee jumping and 73% by old age

now my kingdom is quite religious and a lot goes into religion
i thought it was related to the stupidity of my people but then i see 1% accident

any one have the issues that directly coordinate with "Acts Of God"
Last edited by New Ryafell on Sat Dec 28, 2013 2:49 pm, edited 1 time in total.

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Klesh
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Postby Klesh » Sun Dec 29, 2013 9:27 am

Klesh speaks!

Gravedigger. Could have made a new topic.

It doesn't have much to do with religion. More to do with economy.

Klesh has spoken!

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Eve of Dawn
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found something !

Postby Eve of Dawn » Sat May 28, 2016 2:47 am

So I was also wondering for a while, now, as I ramdomly gazed upon the definition of the "Primitiveness" parameter, aka "scary big number scale":

"Nations were ranked by World Census officials based on the number of natural phenomenas attributed to the unknowable will of animal-based spirit gods"

(Gosh we can't copy texts from the site that's a bummer.)

Well, now all I would like to know is how to lower this level, and at what cost. Though I wouldn't balk at a better educational system, I like my country with its new-age religions and freedom of cult.

Also, I'm new, so if these kinds of data are somewhere on the site, please don't bark at me :hug:


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